# Creating Disability Story Videos with Generative AI: Motivation, Expression, and Sharing

arXiv: https://arxiv.org/abs/2601.12617 · HTML: https://mlsanity.com/paper/2601.12617/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 15 of its 81 references that are in the map.
- First posted on arXiv 18 Jan 2026.

## Builds on (most cited first, 15 of 15)

- [ChatGPT is not all you need. A State of the Art Review of large Generative AI models](https://mlsanity.com/paper/2301.04655/) (2023)
- [Design Principles for Generative AI Applications](https://mlsanity.com/paper/2401.14484/) (2024)
- ["It's Kind of Context Dependent": Understanding Blind and Low Vision People's Video Accessibility Preferences Across Viewing Scenarios](https://mlsanity.com/paper/2403.10792/) (2024)
- [Labeling Synthetic Content: User Perceptions of Warning Label Designs for AI-generated Content on Social Media](https://mlsanity.com/paper/2503.05711/) (2025)
- ["It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments](https://mlsanity.com/paper/2203.08864/) (2022)
- [An Autoethnographic Case Study of Generative Artificial Intelligence's Utility for Accessibility](https://mlsanity.com/paper/2308.09924/) (2023)
- [Making AI-Enhanced Videos: Analyzing Generative AI Use Cases in YouTube Content Creation](https://mlsanity.com/paper/2503.03134/) (2025)
- [AI Rules? Characterizing Reddit Community Policies Towards AI-Generated Content](https://mlsanity.com/paper/2410.11698/) (2024)
- [Sustaining Human Agency, Attending to Its Cost: An Investigation into Generative AI Design for Non-Native Speakers' Language Use](https://mlsanity.com/paper/2503.07970/) (2025)
- ["It's Just Part of Me:" Understanding Avatar Diversity and Self-presentation of People with Disabilities in Social Virtual Reality](https://mlsanity.com/paper/2208.11170/) (2022)
- [Engaging with Children's Artwork in Mixed Visual-Ability Families](https://mlsanity.com/paper/2407.18874/) (2024)
- [Cruising Queer HCI on the DL: A Literature Review of LGBTQ+ People in HCI](https://mlsanity.com/paper/2402.07864/) (2024)
- [Understanding the Video Content Creation Journey of Creators with Sensory Impairment in Kenya](https://mlsanity.com/paper/2509.08108/) (2025)
- ["I Upload...All Types of Different Things to Say, the World of Blindness Is More Than What They Think It Is": A Study of Blind TikTokers' Identity Work from a Flourishing Perspective](https://mlsanity.com/paper/2404.14305/) (2024)
- ["I Try to Represent Myself as I Am": Self-Presentation Preferences of People with Invisible Disabilities through Embodied Social VR Avatars](https://mlsanity.com/paper/2408.08193/) (2024)

## Abstract (arXiv)

Generative AI (GenAI) is both promising and challenging in supporting people with disabilities (PwDs) in creating stories about disability. GenAI can reduce barriers to media production and inspire the creativity of PwDs, but it may also introduce biases and imperfections that hinder its adoption for personal expression. In this research, we examine how nine PwD from a disability advocacy group used GenAI to create videos sharing their disability experiences. Grounded in digital storytelling theory, we explore the motivations, expression, and sharing of PwD-created GenAI story videos. We conclude with a framework of momentous depiction, which highlights four core affordances of GenAI that either facilitate or require improvements to better support disability storytelling: non-capturable depiction, identity concealment and representation, contextual realism and consistency, and emotional articulation. Based on this framework, we further discuss design implications for GenAI in relation to story completion, media formats, and corrective mechanisms.
