# Deep Feature Deformation Weights

arXiv: https://arxiv.org/abs/2601.12527 · HTML: https://mlsanity.com/paper/2601.12527/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 44 references that are in the map.
- First posted on arXiv 18 Jan 2026.

## Builds on (most cited first, 17 of 17)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [Neural Cages for Detail-Preserving 3D Deformations](https://mlsanity.com/paper/1912.06395/) (2019)
- [3DN: 3D Deformation Network](https://mlsanity.com/paper/1903.03322/) (2019)
- [Robust Watertight Manifold Surface Generation Method for ShapeNet Models](https://mlsanity.com/paper/1802.01698/) (2018)
- [Diffusion 3D Features (Diff3F): Decorating Untextured Shapes with Distilled Semantic Features](https://mlsanity.com/paper/2311.17024/) (2023)
- [KeypointDeformer: Unsupervised 3D Keypoint Discovery for Shape Control](https://mlsanity.com/paper/2104.11224/) (2021)
- [DeepMetaHandles: Learning Deformation Meta-Handles of 3D Meshes with Biharmonic Coordinates](https://mlsanity.com/paper/2102.09105/) (2021)
- [Fast Tetrahedral Meshing in the Wild](https://mlsanity.com/paper/1908.03581/) (2019)
- [The Vector Heat Method](https://mlsanity.com/paper/1805.09170/) (2018)
- [As-Plausible-As-Possible: Plausibility-Aware Mesh Deformation Using 2D Diffusion Priors](https://mlsanity.com/paper/2311.16739/) (2023)
- [Back to 3D: Few-Shot 3D Keypoint Detection with Back-Projected 2D Features](https://mlsanity.com/paper/2311.18113/) (2023)
- [Implicit-ARAP: Efficient Handle-Guided Neural Field Deformation via Local Patch Meshing](https://mlsanity.com/paper/2405.12895/) (2024)
- [OptCtrlPoints: Finding the Optimal Control Points for Biharmonic 3D Shape Deformation](https://mlsanity.com/paper/2309.12899/) (2023)

## Built on by (most cited first, 1 of 1)

- [MeshFM: 2D Features Are All You Need for 3D Shape Understanding](https://mlsanity.com/paper/2607.27592/) (2026)

## Abstract (arXiv)

Handle-based mesh deformation is a classic paradigm in computer graphics which enables intuitive edits from sparse controls. Classical techniques are fast and precise, but require users to know ideal handle placement apriori, which can be unintuitive and inconsistent. Handle sets cannot be adjusted easily, as weights are typically optimized through energies defined by the handles. Modern data-driven methods, on the other hand, provide semantic edits but sacrifice fine-grained control and speed. We propose a technique that achieves the best of both worlds: deep feature proximity yields smooth, visual-aware deformation weights with no additional regularization. Importantly, these weights are computed in real-time for any surface point, unlike prior methods which require expensive optimization. We introduce barycentric feature distillation, an improved feature distillation pipeline which leverages the full visual signal from shape renders to make distillation complexity robust to mesh resolution. This enables high resolution meshes to be processed in minutes versus potentially hours for prior methods. We preserve and extend classical properties through feature space constraints and locality weighting. Our field representation enables automatic visual symmetry detection, which we use to produce symmetry-preserving deformations. We show a proof-of-concept application which can produce deformations for meshes up to 1 million faces in real-time on a consumer-grade machine. Project page at https://threedle.github.io/dfd.
