# SkeFi: Cross-Modal Knowledge Transfer for Wireless Skeleton-Based Action Recognition

arXiv: https://arxiv.org/abs/2601.12432 · HTML: https://mlsanity.com/paper/2601.12432/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 31 of its 64 references that are in the map.
- First posted on arXiv 18 Jan 2026.

## Builds on (most cited first, 30 of 31)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [How transferable are features in deep neural networks?](https://mlsanity.com/paper/1411.1792/) (2014)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [A Comprehensive Survey on Transfer Learning](https://mlsanity.com/paper/1911.02685/) (2019)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [FineGym: A Hierarchical Video Dataset for Fine-grained Action Understanding](https://mlsanity.com/paper/2004.06704/) (2020)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [ESPNet: Efficient Spatial Pyramid of Dilated Convolutions for Semantic Segmentation](https://mlsanity.com/paper/1803.06815/) (2018)
- [Towards Accurate Multi-person Pose Estimation in the Wild](https://mlsanity.com/paper/1701.01779/) (2017)
- [Deep Learning for Sensor-based Human Activity Recognition: Overview, Challenges and Opportunities](https://mlsanity.com/paper/2001.07416/) (2020)
- [MM-Fi: Multi-Modal Non-Intrusive 4D Human Dataset for Versatile Wireless Sensing](https://mlsanity.com/paper/2305.10345/) (2023)
- [SenseFi: A Library and Benchmark on Deep-Learning-Empowered WiFi Human Sensing](https://mlsanity.com/paper/2207.07859/) (2022)
- [LiDARCap: Long-range Marker-less 3D Human Motion Capture with LiDAR Point Clouds](https://mlsanity.com/paper/2203.14698/) (2022)
- [RadarDistill: Boosting Radar-based Object Detection Performance via Knowledge Distillation from LiDAR Features](https://mlsanity.com/paper/2403.05061/) (2024)
- [CRKD: Enhanced Camera-Radar Object Detection with Cross-modality Knowledge Distillation](https://mlsanity.com/paper/2403.19104/) (2024)
- [DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognition](https://mlsanity.com/paper/2210.05895/) (2022)
- [Two-Stream 3D Convolutional Neural Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1705.08106/) (2017)
- [MetaFi: Device-Free Pose Estimation via Commodity WiFi for Metaverse Avatar Simulation](https://mlsanity.com/paper/2208.10414/) (2022)
- [Deep Learning for Radio-based Human Sensing: Recent Advances and Future Directions](https://mlsanity.com/paper/2010.12717/) (2020)

## Abstract (arXiv)

Skeleton-based action recognition leverages human pose keypoints to categorize human actions, which shows superior generalization and interoperability compared to regular end-to-end action recognition. Existing solutions use RGB cameras to annotate skeletal keypoints, but their performance declines in dark environments and raises privacy concerns, limiting their use in smart homes and hospitals. This paper explores non-invasive wireless sensors, i.e., LiDAR and mmWave, to mitigate these challenges as a feasible alternative. Two problems are addressed: (1) insufficient data on wireless sensor modality to train an accurate skeleton estimation model, and (2) skeletal keypoints derived from wireless sensors are noisier than RGB, causing great difficulties for subsequent action recognition models. Our work, SkeFi, overcomes these gaps through a novel cross-modal knowledge transfer method acquired from the data-rich RGB modality. We propose the enhanced Temporal Correlation Adaptive Graph Convolution (TC-AGC) with frame interactive enhancement to overcome the noise from missing or inconsecutive frames. Additionally, our research underscores the effectiveness of enhancing multiscale temporal modeling through dual temporal convolution. By integrating TC-AGC with temporal modeling for cross-modal transfer, our framework can extract accurate poses and actions from noisy wireless sensors. Experiments demonstrate that SkeFi realizes state-of-the-art performances on mmWave and LiDAR. The code is available at https://github.com/Huang0035/Skefi.
