# Factored Value Functions for Graph-Based Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2601.11401 · HTML: https://mlsanity.com/paper/2601.11401/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 53 references that are in the map.
- First posted on arXiv 16 Jan 2026.

## Builds on (most cited first, 27 of 27)

- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [How Powerful are Graph Neural Networks?](https://mlsanity.com/paper/1810.00826/) (2018)
- [Fast Graph Representation Learning with PyTorch Geometric](https://mlsanity.com/paper/1903.02428/) (2019)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Relational inductive biases, deep learning, and graph networks](https://mlsanity.com/paper/1806.01261/) (2018)
- [How Attentive are Graph Attention Networks?](https://mlsanity.com/paper/2105.14491/) (2021)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [DropEdge: Towards Deep Graph Convolutional Networks on Node Classification](https://mlsanity.com/paper/1907.10903/) (2019)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Understanding over-squashing and bottlenecks on graphs via curvature](https://mlsanity.com/paper/2111.14522/) (2021)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?](https://mlsanity.com/paper/2011.09533/) (2020)
- [Learning to Drop: Robust Graph Neural Network via Topological Denoising](https://mlsanity.com/paper/2011.07057/) (2020)
- [Deep Coordination Graphs](https://mlsanity.com/paper/1910.00091/) (2019)
- [Optimal Wireless Resource Allocation with Random Edge Graph Neural Networks](https://mlsanity.com/paper/1909.01865/) (2019)
- [Scalable Multi-Agent Reinforcement Learning through Intelligent Information Aggregation](https://mlsanity.com/paper/2211.02127/) (2022)
- [Applications of Multi-Agent Reinforcement Learning in Future Internet: A Comprehensive Survey](https://mlsanity.com/paper/2110.13484/) (2021)
- [Learning How to Propagate Messages in Graph Neural Networks](https://mlsanity.com/paper/2310.00697/) (2023)
- [Scalable Planning and Learning for Multiagent POMDPs: Extended Version](https://mlsanity.com/paper/1404.1140/) (2014)
- [Graph Convolutional Value Decomposition in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2010.04740/) (2020)
- [QGNN: Value Function Factorisation with Graph Neural Networks](https://mlsanity.com/paper/2205.13005/) (2022)
- [The Evolution of Distributed Systems for Graph Neural Networks and their Origin in Graph Processing and Deep Learning: A Survey](https://mlsanity.com/paper/2305.13854/) (2023)
- [Graphon Mean-Field Control for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2209.04808/) (2022)
- [Value function estimation using conditional diffusion models for control](https://mlsanity.com/paper/2306.07290/) (2023)
- [Distributed Multi-Agent Reinforcement Learning Based on Graph-Induced Local Value Functions](https://mlsanity.com/paper/2202.13046/) (2022)

## Built on by (most cited first, 1 of 1)

- [Continual Graph Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2610.10302/) (2026)

## Abstract (arXiv)

Credit assignment is a core challenge in multi-agent reinforcement learning (MARL), especially in large-scale systems with structured, local interactions. Graph-based Markov decision processes (GMDPs) capture such settings via an influence graph, but standard critics are poorly aligned with this structure: global value functions provide weak per-agent learning signals, while existing local constructions can be difficult to estimate and ill-behaved in infinite-horizon settings. We introduce the Diffusion Value Function (DVF), a factored value function for GMDPs that assigns to each agent a value component by diffusing rewards over the influence graph with temporal discounting and spatial attenuation. We show that DVF is well-defined, admits a Bellman fixed point, and decomposes the global discounted value via an averaging property. DVF can be used as a drop-in critic in standard RL algorithms and estimated scalably with graph neural networks. Building on DVF, we propose Diffusion A2C (DA2C) and a sparse message-passing actor, Learned DropEdge GNN (LD-GNN), for learning decentralised algorithms under communication costs. Across the firefighting benchmark and three distributed computation tasks (vector graph colouring and two transmit power optimisation problems), DA2C consistently outperforms local and global critic baselines, improving average reward by up to 11%.
