# Model-free policy gradient for discrete-time mean-field control

arXiv: https://arxiv.org/abs/2601.11217 · HTML: https://mlsanity.com/paper/2601.11217/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 35 of its 46 references that are in the map.
- First posted on arXiv 16 Jan 2026.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 30 of 35)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [A Theory of Regularized Markov Decision Processes](https://mlsanity.com/paper/1901.11275/) (2019)
- [Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.05438/) (2018)
- [Taming the Noise in Reinforcement Learning via Soft Updates](https://mlsanity.com/paper/1512.08562/) (2015)
- [Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learning](https://mlsanity.com/paper/2102.01585/) (2021)
- [Model-Free Mean-Field Reinforcement Learning: Mean-Field MDP and Mean-Field Q-Learning](https://mlsanity.com/paper/1910.12802/) (2019)
- [Entropy Regularization for Mean Field Games with Learning](https://mlsanity.com/paper/2010.00145/) (2020)
- [Mean-Field Controls with Q-learning for Cooperative MARL: Convergence and Complexity Analysis](https://mlsanity.com/paper/2002.04131/) (2020)
- [Unified Reinforcement Q-Learning for Mean Field Game and Control Problems](https://mlsanity.com/paper/2006.13912/) (2020)
- [Q-Learning in Regularized Mean-field Games](https://mlsanity.com/paper/2003.12151/) (2020)
- [On the Approximation of Cooperative Heterogeneous Multi-Agent Reinforcement Learning (MARL) using Mean Field Control (MFC)](https://mlsanity.com/paper/2109.04024/) (2021)
- [Sample Complexity of Variance-reduced Distributionally Robust Q-learning](https://mlsanity.com/paper/2305.18420/) (2023)
- [Linear-Quadratic Mean-Field Reinforcement Learning: Convergence of Policy Gradient Methods](https://mlsanity.com/paper/1910.04295/) (2019)
- [Mean-Field Multi-Agent Reinforcement Learning: A Decentralized Network Approach](https://mlsanity.com/paper/2108.02731/) (2021)
- [Deep Learning Methods for Mean Field Control Problems with Delay](https://mlsanity.com/paper/1905.00358/) (2019)
- [Mean-field Markov decision processes with common noise and open-loop controls](https://mlsanity.com/paper/1912.07883/) (2019)
- [A General Framework for Learning Mean-Field Games](https://mlsanity.com/paper/2003.06069/) (2020)
- [Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Games](https://mlsanity.com/paper/2107.13090/) (2021)
- [Dynamic Programming Principles for Mean-Field Controls with Learning](https://mlsanity.com/paper/1911.07314/) (2019)
- [Actor-Critic learning for mean-field control in continuous time](https://mlsanity.com/paper/2303.06993/) (2023)
- [Continuous-time q-learning for mean-field control problems](https://mlsanity.com/paper/2306.16208/) (2023)
- [Global Convergence of Policy Gradient for Linear-Quadratic Mean-Field Control/Game in Continuous Time](https://mlsanity.com/paper/2008.06845/) (2020)
- [Actor-Critic Provably Finds Nash Equilibria of Linear-Quadratic Mean-Field Games](https://mlsanity.com/paper/1910.07498/) (2019)
- [On the convergence of policy gradient methods to Nash equilibria in general stochastic games](https://mlsanity.com/paper/2210.08857/) (2022)
- [Dynamic programming for optimal control of stochastic McKean-Vlasov dynamics](https://mlsanity.com/paper/1604.04057/) (2016)
- [Mean Field Markov Decision Processes](https://mlsanity.com/paper/2106.08755/) (2021)
- [Mean-field-game model for Botnet defense in Cyber-security](https://mlsanity.com/paper/1511.06642/) (2015)

## Built on by (most cited first, 4 of 4)

- [Mean-Field PhiBE: Continuous-Time Mean-Field Reinforcement Learning from Discrete-Time Data](https://mlsanity.com/paper/2606.26498/) (2026)
- [Actor-Critic Learning for Extended Mean Field Control with Deterministic Policies](https://mlsanity.com/paper/2607.11005/) (2026)
- [Mean Field Reinforcement Learning](https://mlsanity.com/paper/2607.01525/) (2026)
- [Randomized Transport Maps for Model-Free Policy-Gradient Mean-Field Control](https://mlsanity.com/paper/2610.11619/) (2026)

## Abstract (arXiv)

We study model-free policy learning for discrete-time mean-field control (MFC) problems with finite state space and compact action space. In contrast to the extensive literature on value-based methods for MFC, policy-based approaches remain largely unexplored due to the intrinsic dependence of transition kernels and rewards on the evolving population state distribution, which prevents the direct use of likelihood-ratio estimators of policy gradients from classical single-agent reinforcement learning. We introduce a novel perturbation scheme on the state-distribution flow and prove that the gradient of the resulting perturbed value function converges to the true policy gradient as the perturbation magnitude vanishes. This construction yields a fully model-free estimator based solely on simulated trajectories and an auxiliary estimate of the sensitivity of the state distribution. Building on this framework, we develop MF-REINFORCE, a model-free policy gradient algorithm for MFC, and establish explicit quantitative bounds on its bias and mean-squared error. Numerical experiments on representative mean-field control tasks demonstrate the effectiveness of the proposed approach.
