# Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning

arXiv: https://arxiv.org/abs/2601.11109 · HTML: https://mlsanity.com/paper/2601.11109/

## Key facts

- Cited by 49 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- Builds on 17 of its 71 references that are in the map.
- First posted on arXiv 16 Jan 2026.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)
- Multimodal LLMs / vision-language models / [VLM benchmarks and visual reasoning](https://mlsanity.com/mllm/vlm-benchmarks-and-visual-reasoning/)
- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 17 of 17)

- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [Agentic Context Engineering: Evolving Contexts for Self-Improving Language Models](https://mlsanity.com/paper/2510.04618/) (2025)
- [SAM 3D: 3Dfy Anything in Images](https://mlsanity.com/paper/2511.16624/) (2025)
- [Building Cooperative Embodied Agents Modularly with Large Language Models](https://mlsanity.com/paper/2307.02485/) (2023)
- [Dynamic Cheatsheet: Test-Time Learning with Adaptive Memory](https://mlsanity.com/paper/2504.07952/) (2025)
- [PPTAgent: Generating and Evaluating Presentations Beyond Text-to-Slides](https://mlsanity.com/paper/2501.03936/) (2025)
- [OmniSVG: A Unified Scalable Vector Graphics Generation Model](https://mlsanity.com/paper/2504.06263/) (2025)
- [Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation](https://mlsanity.com/paper/2505.02836/) (2025)
- [Empowering LLMs to Understand and Generate Complex Vector Graphics](https://mlsanity.com/paper/2412.11102/) (2024)
- [Modular Visual Question Answering via Code Generation](https://mlsanity.com/paper/2306.05392/) (2023)
- [Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases](https://mlsanity.com/paper/2403.09675/) (2024)
- [SlideCoder: Layout-aware RAG-enhanced Hierarchical Slide Generation from Design](https://mlsanity.com/paper/2506.07964/) (2025)
- [Task Memory Engine: Spatial Memory for Robust Multi-Step LLM Agents](https://mlsanity.com/paper/2505.19436/) (2025)
- [Reflection-Based Memory For Web navigation Agents](https://mlsanity.com/paper/2506.02158/) (2025)
- [ALMAS: an Autonomous LLM-based Multi-Agent Software Engineering Framework](https://mlsanity.com/paper/2510.03463/) (2025)
- [3D-Generalist: Self-Improving Vision-Language-Action Models for Crafting 3D Worlds](https://mlsanity.com/paper/2507.06484/) (2025)

## Built on by (most cited first, 30 of 49)

- [GameDevBench: Evaluating Agentic Capabilities Through Game Development](https://mlsanity.com/paper/2602.11103/) (2026)
- [3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code](https://mlsanity.com/paper/2606.01057/) (2026)
- [Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond](https://mlsanity.com/paper/2604.22748/) (2026)
- [Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning](https://mlsanity.com/paper/2608.27549/) (2026)
- [Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models](https://mlsanity.com/paper/2606.02580/) (2026)
- [P3D-Bench: Benchmarking MLLMs for Parametric 3D Generation and Structural Reasoning](https://mlsanity.com/paper/2606.11152/) (2026)
- [SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation](https://mlsanity.com/paper/2607.01766/) (2026)
- [WorldClaw: Agentic 3D Open-World Generation at Scale](https://mlsanity.com/paper/2608.05248/) (2026)
- [REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image](https://mlsanity.com/paper/2605.30338/) (2026)
- [One Video, One World: Turning Monocular Video into Physical 4D Scenes](https://mlsanity.com/paper/2606.31388/) (2026)
- [BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender](https://mlsanity.com/paper/2609.15478/) (2026)
- [Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesis](https://mlsanity.com/paper/2605.18451/) (2026)
- [GS-Agent: Creating 4D Physical Worlds With Generative Simulation](https://mlsanity.com/paper/2607.21522/) (2026)
- [Text-Guided 6D Object Pose Rearrangement via Closed-Loop VLM Agents](https://mlsanity.com/paper/2604.09781/) (2026)
- [PhysMind: From Video to Executable Worlds for Training-Free Physical Reasoning](https://mlsanity.com/paper/2608.04575/) (2026)
- [LychSim: A Controllable and Interactive Simulation Framework for Vision Research](https://mlsanity.com/paper/2605.12449/) (2026)
- [Recursive Code World Models: Building Complex Worlds through Recursive Scene Programs](https://mlsanity.com/paper/2609.11499/) (2026)
- [4DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes](https://mlsanity.com/paper/2610.03715/) (2026)
- [WorldAgents: Can Foundation Image Models be Agents for 3D World Models?](https://mlsanity.com/paper/2603.19708/) (2026)
- [How Far Are Vision-Language Models from Constructing the Real World? A Benchmark for Physical Generative Reasoning](https://mlsanity.com/paper/2603.24866/) (2026)
- [SceneOrchestra: Efficient Agentic 3D Scene Synthesis via Full Tool-Call Trajectory Generation](https://mlsanity.com/paper/2604.19907/) (2026)
- [SceneConductor: 3D Scene Generation from a Single Image with Multi-Agent Orchestration](https://mlsanity.com/paper/2606.08402/) (2026)
- [PhysAgent: Reflective Agentic Physics Control for Physically Plausible Video Generation](https://mlsanity.com/paper/2607.16355/) (2026)
- [SimEX: Simulation-Integrated Robotics AutoResearch](https://mlsanity.com/paper/2609.38982/) (2026)
- [Aggregating LLM-Based Weak Verifiers for Spatial Layout Generation](https://mlsanity.com/paper/2606.05268/) (2026)
- [Bunraku: Turning a Single Illustration into an Editable Live2D Character](https://mlsanity.com/paper/2607.27348/) (2026)
- [NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation](https://mlsanity.com/paper/2608.24212/) (2026)
- [GIF: Agentic Generation of Interactive and Functional Object Compositions for Robot Learning](https://mlsanity.com/paper/2609.05927/) (2026)
- [3DHarnessBench: Probing Agentic 3D-to-Code Capabilities of Frontier Vision-Language Models](https://mlsanity.com/paper/2609.06535/) (2026)
- [Agentic Visual Generation: From Generative Models to Agentic Control](https://mlsanity.com/paper/2609.06758/) (2026)

## Abstract (arXiv)

Vision-as-inverse-graphics, the concept of reconstructing images into editable programs, remains challenging for Vision-Language Models (VLMs), which inherently lack fine-grained spatial grounding in one-shot settings. To address this, we introduce VIGA (Vision-as-Inverse-Graphics Agent), an interleaved multimodal reasoning framework where symbolic logic and visual perception actively cross-verify each other. VIGA operates through a tightly coupled code-render-inspect loop: synthesizing symbolic programs, projecting them into visual states, and inspecting discrepancies to guide iterative edits. Equipped with high-level semantic skills and an evolving multimodal memory, VIGA sustains evidence-based modifications over long horizons. This training-free, task-agnostic framework seamlessly supports 2D document generation, 3D reconstruction, multi-step 3D editing, and 4D physical interaction. Finally, we introduce BlenderBench, a challenging visual-to-code benchmark. Empirically, VIGA substantially improves accuracy compared with one-shot baselines in BlenderGym (35.32%), SlideBench (117.17%) and our proposed BlenderBench (124.70%).
