# AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing

arXiv: https://arxiv.org/abs/2601.11007 · HTML: https://mlsanity.com/paper/2601.11007/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 21 of its 56 references that are in the map.
- First posted on arXiv 16 Jan 2026.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 21 of 21)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Tulu 3: Pushing Frontiers in Open Language Model Post-Training](https://mlsanity.com/paper/2411.15124/) (2024)
- [Role-Play with Large Language Models](https://mlsanity.com/paper/2305.16367/) (2023)
- [From Persona to Personalization: A Survey on Role-Playing Language Agents](https://mlsanity.com/paper/2404.18231/) (2024)
- [In Prospect and Retrospect: Reflective Memory Management for Long-term Personalized Dialogue Agents](https://mlsanity.com/paper/2503.08026/) (2025)
- [ChatHaruhi: Reviving Anime Character in Reality via Large Language Model](https://mlsanity.com/paper/2308.09597/) (2023)
- [A Survey of LLM-Driven AI Agent Communication: Protocols, Security Risks, and Defense Countermeasures](https://mlsanity.com/paper/2506.19676/) (2025)
- [OSC: Cognitive Orchestration through Dynamic Knowledge Alignment in Multi-Agent LLM Collaboration](https://mlsanity.com/paper/2509.04876/) (2025)
- [CoSER: A Comprehensive Literary Dataset and Framework for Training and Evaluating LLM Role-Playing and Persona Simulation](https://mlsanity.com/paper/2502.09082/) (2025)
- [Copyright Protection for Large Language Models: A Survey of Methods, Challenges, and Trends](https://mlsanity.com/paper/2508.11548/) (2025)
- [LiteVL: Efficient Video-Language Learning with Enhanced Spatial-Temporal Modeling](https://mlsanity.com/paper/2210.11929/) (2022)
- [LLM-CAS: Dynamic Neuron Perturbation for Real-Time Hallucination Correction](https://mlsanity.com/paper/2512.18623/) (2025)
- [IAG: Input-aware Backdoor Attack on VLM-based Visual Grounding](https://mlsanity.com/paper/2508.09456/) (2025)
- [Self-Taught Agentic Long Context Understanding](https://mlsanity.com/paper/2502.15920/) (2025)
- [HyCoRA: Hyper-Contrastive Role-Adaptive Learning for Role-Playing](https://mlsanity.com/paper/2511.08017/) (2025)
- [RoleRMBench & RoleRM: Towards Reward Modeling for Profile-Based Role Play in Dialogue Systems](https://mlsanity.com/paper/2512.10575/) (2025)
- [CharacterBench: Benchmarking Character Customization of Large Language Models](https://mlsanity.com/paper/2412.11912/) (2024)

## Built on by (most cited first, 9 of 9)

- [PlanViz: Evaluating Planning-Oriented Image Generation and Editing for Computer-Use Tasks](https://mlsanity.com/paper/2602.06663/) (2026)
- [ICPO: Illocution-Calibrated Policy Optimization for Multi-Turn Conversation](https://mlsanity.com/paper/2601.15330/) (2026)
- [When Agents "Misremember" Collectively: Exploring the Mandela Effect in LLM-based Multi-Agent Systems](https://mlsanity.com/paper/2602.00428/) (2026)
- ["I See What You Did There": Can Large Vision-Language Models Understand Multimodal Puns?](https://mlsanity.com/paper/2604.05930/) (2026)
- [Improving General Role-Playing Agents via Psychology-Grounded Reasoning and Role-Aware Policy Optimization](https://mlsanity.com/paper/2606.27025/) (2026)
- [EvolvingWorld: An Open-Schema Framework for Co-Evolving Role-Play Agents and World Model in Interactive Literary World](https://mlsanity.com/paper/2607.17250/) (2026)
- [From Memory to Behavior: A Behavior-Aware Role-Playing Framework for Social Media Influencers](https://mlsanity.com/paper/2609.21349/) (2026)
- [Cognitive Enhancement: Rethinking the Necessity of Role-Playing for Large Language Models](https://mlsanity.com/paper/2609.39853/) (2026)
- [PsyMemBehav: Psychology-Informed and Memory-Grounded Two-Level Identity-to-Action Reasoning for Social-Media Behavior Simulation](https://mlsanity.com/paper/2610.14570/) (2026)

## Abstract (arXiv)

LLM role-playing aims to portray arbitrary characters in interactive narratives, yet existing systems often suffer from limited immersion and adaptability. They typically under-model dynamic environmental information and assume largely static scenes and casts, offering insufficient support for multi-character orchestration, scene transitions, and on-the-fly character introduction. We propose an adaptive multi-agent role-playing framework, AdaMARP, featuring an immersive message format that interleaves [Thought], (Action), <Environment>, and Speech, together with an explicit Scene Manager that governs role-playing through discrete actions (init_scene, pick_speaker, switch_scene, add_role, end) accompanied by rationales. To train these capabilities, we construct AdaRPSet for the Actor Model and AdaSMSet for supervising orchestration decisions, and introduce AdaptiveBench for trajectory-level evaluation. Experiments across multiple backbones and model scales demonstrate consistent improvements: AdaRPSet enhances character consistency, environment grounding, and narrative coherence, with an 8B actor outperforming several commercial LLMs, while AdaSMSet enables smoother scene transitions and more natural role introductions, surpassing Claude Sonnet 4.5 using only a 14B LLM.
