# FlowAct-R1: Towards Interactive Humanoid Video Generation

arXiv: https://arxiv.org/abs/2601.10103 · HTML: https://mlsanity.com/paper/2601.10103/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 38 references that are in the map.
- First posted on arXiv 15 Jan 2026.

## Builds on (most cited first, 30 of 31)

- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [FlashAttention: Fast and Memory-Efficient Exact Attention with IO-Awareness](https://mlsanity.com/paper/2205.14135/) (2022)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [One-step Diffusion with Distribution Matching Distillation](https://mlsanity.com/paper/2311.18828/) (2023)
- [Improved Distribution Matching Distillation for Fast Image Synthesis](https://mlsanity.com/paper/2405.14867/) (2024)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [From Slow Bidirectional to Fast Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2412.07772/) (2024)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [LongLive: Real-time Interactive Long Video Generation](https://mlsanity.com/paper/2509.22622/) (2025)
- [Seedance 1.0: Exploring the Boundaries of Video Generation Models](https://mlsanity.com/paper/2506.09113/) (2025)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [Rolling Forcing: Autoregressive Long Video Diffusion in Real Time](https://mlsanity.com/paper/2509.25161/) (2025)
- [Self-Forcing++: Towards Minute-Scale High-Quality Video Generation](https://mlsanity.com/paper/2510.02283/) (2025)
- [Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval](https://mlsanity.com/paper/2506.03141/) (2025)
- [Frame Context Packing and Drift Prevention in Next-Frame-Prediction Video Diffusion Models](https://mlsanity.com/paper/2504.12626/) (2025)
- [Identity-Preserving Talking Face Generation with Landmark and Appearance Priors](https://mlsanity.com/paper/2305.08293/) (2023)
- [StyleSync: High-Fidelity Generalized and Personalized Lip Sync in Style-based Generator](https://mlsanity.com/paper/2305.05445/) (2023)
- [OmniAvatar: Efficient Audio-Driven Avatar Video Generation with Adaptive Body Animation](https://mlsanity.com/paper/2506.18866/) (2025)
- [Stable Video Infinity: Infinite-Length Video Generation with Error Recycling](https://mlsanity.com/paper/2510.09212/) (2025)
- [Let Them Talk: Audio-Driven Multi-Person Conversational Video Generation](https://mlsanity.com/paper/2505.22647/) (2025)
- [INFP: Audio-Driven Interactive Head Generation in Dyadic Conversations](https://mlsanity.com/paper/2412.04037/) (2024)
- [OmniHuman-1.5: Instilling an Active Mind in Avatars via Cognitive Simulation](https://mlsanity.com/paper/2508.19209/) (2025)
- [TalkingMachines: Real-Time Audio-Driven FaceTime-Style Video via Autoregressive Diffusion Models](https://mlsanity.com/paper/2506.03099/) (2025)
- [MIDAS: Multimodal Interactive Digital-humAn Synthesis via Real-time Autoregressive Video Generation](https://mlsanity.com/paper/2508.19320/) (2025)
- [MagicInfinite: Generating Infinite Talking Videos with Your Words and Voice](https://mlsanity.com/paper/2503.05978/) (2025)
- [Teller: Real-Time Streaming Audio-Driven Portrait Animation with Autoregressive Motion Generation](https://mlsanity.com/paper/2503.18429/) (2025)
- [ARIG: Autoregressive Interactive Head Generation for Real-time Conversations](https://mlsanity.com/paper/2507.00472/) (2025)
- [Body of Her: A Preliminary Study on End-to-End Humanoid Agent](https://mlsanity.com/paper/2408.02879/) (2024)

## Built on by (most cited first, 11 of 11)

- [OPSD-V: On-Policy Self-Distillation for Post-Training Few-Step Autoregressive Video Generators](https://mlsanity.com/paper/2607.08766/) (2026)
- [LPM 1.0: Video-based Character Performance Model](https://mlsanity.com/paper/2604.07823/) (2026)
- [Wan-Streamer v0.1: End-to-end Real-time Interactive Foundation Models](https://mlsanity.com/paper/2606.25041/) (2026)
- [InteractiveAvatar: Real-Time Streaming Video Generation for Consistent and Intent-Aware Avatars](https://mlsanity.com/paper/2606.22905/) (2026)
- [Video = World + Event Stream](https://mlsanity.com/paper/2607.15038/) (2026)
- [InterDyad: Interactive Dyadic Speech-to-Video Generation by Querying Intermediate Visual Guidance](https://mlsanity.com/paper/2603.23132/) (2026)
- [Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction](https://mlsanity.com/paper/2607.23517/) (2026)
- [OmniMate: Open-Ended Real-Time Streaming Audio-Visual Generation for Interactive Avatars](https://mlsanity.com/paper/2607.23023/) (2026)
- [SingDance: Compositional Zero-Shot Singing-and-Dancing Video Generation with Role-Aware Audio Conditioning](https://mlsanity.com/paper/2608.16220/) (2026)
- [InfinityEdit: Infinite Video Editing with a Lightweight Edit-Ignition Adapter](https://mlsanity.com/paper/2608.20910/) (2026)
- [FlowAct-R2: Beyond Talking Avatar via Streaming Multimodal References and Proactive Agent Planning](https://mlsanity.com/paper/2609.35728/) (2026)

## Abstract (arXiv)

Interactive humanoid video generation aims to synthesize lifelike visual agents that can engage with humans through continuous and responsive video. Despite recent advances in video synthesis, existing methods often grapple with the trade-off between high-fidelity synthesis and real-time interaction requirements. In this paper, we propose FlowAct-R1, a framework specifically designed for real-time interactive humanoid video generation. Built upon a MMDiT architecture, FlowAct-R1 enables the streaming synthesis of video with arbitrary durations while maintaining low-latency responsiveness. We introduce a chunkwise diffusion forcing strategy, complemented by a novel self-forcing variant, to alleviate error accumulation and ensure long-term temporal consistency during continuous interaction. By leveraging efficient distillation and system-level optimizations, our framework achieves a stable 25fps at 480p resolution with a time-to-first-frame (TTFF) of only around 1.5 seconds. The proposed method provides holistic and fine-grained full-body control, enabling the agent to transition naturally between diverse behavioral states in interactive scenarios. Experimental results demonstrate that FlowAct-R1 achieves exceptional behavioral vividness and perceptual realism, while maintaining robust generalization across diverse character styles.
