# Thinking Like Van Gogh: Structure-Aware Style Transfer via Flow-Guided 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2601.10075 · HTML: https://mlsanity.com/paper/2601.10075/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 27 references that are in the map.
- First posted on arXiv 15 Jan 2026.

## Builds on (most cited first, 11 of 11)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [StyleRF: Zero-shot 3D Style Transfer of Neural Radiance Fields](https://mlsanity.com/paper/2303.10598/) (2023)
- [StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting](https://mlsanity.com/paper/2403.07807/) (2024)
- [Rethinking Style Transfer: From Pixels to Parameterized Brushstrokes](https://mlsanity.com/paper/2103.17185/) (2021)
- [StylizedGS: Controllable Stylization for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.05220/) (2024)
- [Geometry Transfer for Stylizing Radiance Fields](https://mlsanity.com/paper/2402.00863/) (2024)
- [ABC-GS: Alignment-Based Controllable Style Transfer for 3D Gaussian Splatting](https://mlsanity.com/paper/2503.22218/) (2025)
- [ARF-Plus: Controlling Perceptual Factors in Artistic Radiance Fields for 3D Scene Stylization](https://mlsanity.com/paper/2308.12452/) (2023)
- [Geometric Tight Frame based Stylometry for Art Authentication of van Gogh Paintings](https://mlsanity.com/paper/1407.0439/) (2014)
- [GT2-GS: Geometry-aware Texture Transfer for Gaussian Splatting](https://mlsanity.com/paper/2505.15208/) (2025)
- [Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes](https://mlsanity.com/paper/2311.15637/) (2023)

## Built on by (most cited first, 1 of 1)

- [What Builds the Scene? Luminance Dominates Geometry Formation in 3D Gaussian Splatting](https://mlsanity.com/paper/2610.00749/) (2026)

## Abstract (arXiv)

In 1888, Vincent van Gogh wrote, "I am seeking exaggeration in the essential." This principle, amplifying structural form while suppressing photographic detail, lies at the core of Post-Impressionist art. However, most existing 3D style transfer methods invert this philosophy, treating geometry as a rigid substrate for surface-level texture projection. To authentically reproduce Post-Impressionist stylization, geometric abstraction must be embraced as the primary vehicle of expression. We propose a flow-guided geometric advection framework for 3D Gaussian Splatting (3DGS) that operationalizes this principle in a mesh-free setting. Our method extracts directional flow fields from 2D paintings and back-propagates them into 3D space, rectifying Gaussian primitives to form flow-aligned brushstrokes that conform to scene topology without relying on explicit mesh priors. This enables expressive structural deformation driven directly by painterly motion rather than photometric constraints. Our contributions are threefold: (1) a projection-based, mesh-free flow guidance mechanism that transfers 2D artistic motion into 3D Gaussian geometry; (2) a luminance-structure decoupling strategy that isolates geometric deformation from color optimization, mitigating artifacts during aggressive structural abstraction; and (3) a VLM-as-a-Judge evaluation framework that assesses artistic authenticity through aesthetic judgment instead of conventional pixel-level metrics, explicitly addressing the subjective nature of artistic stylization.
