# Take Out Your Calculators: Estimating the Real Difficulty of Question Items with LLM Student Simulations

arXiv: https://arxiv.org/abs/2601.09953 · HTML: https://mlsanity.com/paper/2601.09953/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 43 references that are in the map.
- First posted on arXiv 15 Jan 2026.

## Builds on (most cited first, 18 of 18)

- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [Gemma 2: Improving Open Language Models at a Practical Size](https://mlsanity.com/paper/2408.00118/) (2024)
- [Semantics derived automatically from language corpora contain human-like biases](https://mlsanity.com/paper/1608.07187/) (2016)
- [Out of One, Many: Using Language Models to Simulate Human Samples](https://mlsanity.com/paper/2209.06899/) (2022)
- [Can Large Language Model Agents Simulate Human Trust Behavior?](https://mlsanity.com/paper/2402.04559/) (2024)
- [Generative Students: Using LLM-Simulated Student Profiles to Support Question Item Evaluation](https://mlsanity.com/paper/2405.11591/) (2024)
- [Low Frequency Names Exhibit Bias and Overfitting in Contextualizing Language Models](https://mlsanity.com/paper/2110.00672/) (2021)
- [Leveraging LLM-Respondents for Item Evaluation: a Psychometric Analysis](https://mlsanity.com/paper/2407.10899/) (2024)
- [SMART: Simulated Students Aligned with Item Response Theory for Question Difficulty Prediction](https://mlsanity.com/paper/2507.05129/) (2025)
- [Large Language Models Do Not Simulate Human Psychology](https://mlsanity.com/paper/2508.06950/) (2025)
- [Psychometric Alignment: Capturing Human Knowledge Distributions via Language Models](https://mlsanity.com/paper/2407.15645/) (2024)
- [Generating and Evaluating Tests for K-12 Students with Language Model Simulations: A Case Study on Sentence Reading Efficiency](https://mlsanity.com/paper/2310.06837/) (2023)
- [Classroom Simulacra: Building Contextual Student Generative Agents in Online Education for Learning Behavioral Simulation](https://mlsanity.com/paper/2502.02780/) (2025)
- [Reasoning and Sampling-Augmented MCQ Difficulty Prediction via LLMs](https://mlsanity.com/paper/2503.08551/) (2025)
- [A quantitative study of NLP approaches to question difficulty estimation](https://mlsanity.com/paper/2305.10236/) (2023)
- [Susu Box or Piggy Bank: Assessing Cultural Commonsense Knowledge between Ghana and the U.S](https://mlsanity.com/paper/2410.16451/) (2024)
- [Representation Consistency for Accurate and Coherent LLM Answer Aggregation](https://mlsanity.com/paper/2506.21590/) (2025)
- [GPT-based Open-Ended Knowledge Tracing](https://mlsanity.com/paper/2203.03716/) (2022)

## Built on by (most cited first, 5 of 5)

- [Estimating Item Difficulty with Large Language Models as Experts](https://mlsanity.com/paper/2605.18562/) (2026)
- [Orchestrating LLM Agents for Scientific Research: A Pilot Study of Multiple Choice Question (MCQ) Generation and Evaluation](https://mlsanity.com/paper/2602.18891/) (2026)
- [The Easy Trap: Why LLMs Underestimate Misconception-Driven Difficulty](https://mlsanity.com/paper/2607.26067/) (2026)
- [Aligning LLM-Simulated and Human Examinees for Psychometric Calibration: A Cognitive Diagnostic Profiling Approach](https://mlsanity.com/paper/2607.26317/) (2026)
- [From Mastery Profile to Simulated Response: Stochastic Student Knowledge Graphs (SSKG) for Faithful LLM Student Simulation](https://mlsanity.com/paper/2608.21668/) (2026)

## Abstract (arXiv)

Standardized math assessments require expensive human pilot studies to establish the difficulty of test items. We investigate the predictive value of open-source large language models (LLMs) for evaluating the difficulty of multiple-choice math questions for real-world students. We show that, while LLMs are poor direct judges of problem difficulty, simulation-based approaches with LLMs yield promising results under the right conditions. Under the proposed approach, we simulate a ``classroom'' of 4th, 8th, or 12th-grade students by prompting the LLM to role-play students of varying proficiency levels. We use the outcomes of these simulations to fit Item Response Theory (IRT) models, comparing learned difficulty parameters for items to their real-world difficulties, as determined by item-level statistics furnished by the National Assessment of Educational Progress (NAEP). We observe correlations as high as 0.75, 0.76, and 0.82 for grades 4, 8, and 12, respectively, on the item-level correctness rates. In our simulations, we experiment on math MCQs with different ``classroom sizes,'' showing tradeoffs between computation size and accuracy. We find that role-plays with diverse-named students improve predictions (compared to student IDs), and stratifying names across gender and race further improves predictions. Our results show that LLMs with relatively weaker mathematical abilities (Gemma) actually yield better real-world difficulty predictions than mathematically stronger models (Llama and Qwen), further underscoring the suitability of these models for the task.
