# GUI-Eyes: Tool-Augmented Perception for Visual Grounding in GUI Agents

arXiv: https://arxiv.org/abs/2601.09770 · HTML: https://mlsanity.com/paper/2601.09770/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 35 of its 44 references that are in the map.
- First posted on arXiv 14 Jan 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)
- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)
- Deep reinforcement learning methods / [RL training of language and agent models](https://mlsanity.com/deeprl/rl-training-of-language-and-agent-models/)

## Builds on (most cited first, 30 of 35)

- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [Group-in-Group Policy Optimization for LLM Agent Training](https://mlsanity.com/paper/2505.10978/) (2025)
- [AppAgent: Multimodal Agents as Smartphone Users](https://mlsanity.com/paper/2312.13771/) (2023)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [Language Models can Solve Computer Tasks](https://mlsanity.com/paper/2303.17491/) (2023)
- [A Real-World WebAgent with Planning, Long Context Understanding, and Program Synthesis](https://mlsanity.com/paper/2307.12856/) (2023)
- [Mobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual Perception](https://mlsanity.com/paper/2401.16158/) (2024)
- [Pixel Reasoner: Incentivizing Pixel-Space Reasoning with Curiosity-Driven Reinforcement Learning](https://mlsanity.com/paper/2505.15966/) (2025)
- [ScreenSpot-Pro: GUI Grounding for Professional High-Resolution Computer Use](https://mlsanity.com/paper/2504.07981/) (2025)
- [GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents](https://mlsanity.com/paper/2504.10458/) (2025)
- [Ferret-UI: Grounded Mobile UI Understanding with Multimodal LLMs](https://mlsanity.com/paper/2404.05719/) (2024)
- [WebAgent-R1: Training Web Agents via End-to-End Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2505.16421/) (2025)
- [OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis](https://mlsanity.com/paper/2412.19723/) (2024)
- [InfiGUI-R1: Advancing Multimodal GUI Agents from Reactive Actors to Deliberative Reasoners](https://mlsanity.com/paper/2504.14239/) (2025)
- [GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents](https://mlsanity.com/paper/2506.03143/) (2025)
- [Visual Planning: Let's Think Only with Images](https://mlsanity.com/paper/2505.11409/) (2025)
- [Enhancing Visual Grounding for GUI Agents via Self-Evolutionary Reinforcement Learning](https://mlsanity.com/paper/2505.12370/) (2025)
- [GUI-G1: Understanding R1-Zero-Like Training for Visual Grounding in GUI Agents](https://mlsanity.com/paper/2505.15810/) (2025)
- [InfiGUIAgent: A Multimodal Generalist GUI Agent with Native Reasoning and Reflection](https://mlsanity.com/paper/2501.04575/) (2025)
- [A Survey on (M)LLM-Based GUI Agents](https://mlsanity.com/paper/2504.13865/) (2025)
- [MobileVLM: A Vision-Language Model for Better Intra- and Inter-UI Understanding](https://mlsanity.com/paper/2409.14818/) (2024)

## Built on by (most cited first, 10 of 10)

- [Learn where to Click from Yourself: On-Policy Self-Distillation for GUI Grounding](https://mlsanity.com/paper/2605.00642/) (2026)
- [UI-Zoomer: Uncertainty-Driven Adaptive Zoom-In for GUI Grounding](https://mlsanity.com/paper/2604.14113/) (2026)
- [What Happens Before Decoding? Prefill Determines GUI Grounding in VLMs](https://mlsanity.com/paper/2605.12549/) (2026)
- [GUI Agents with Reinforcement Learning: Toward Digital Inhabitants](https://mlsanity.com/paper/2604.27955/) (2026)
- [Interactive Reward Agent: GUI Task Evaluation via Environment-State Verification](https://mlsanity.com/paper/2607.25904/) (2026)
- [One Forward Beats Two: InnerZoom for Accurate and Efficient GUI Grounding](https://mlsanity.com/paper/2606.30084/) (2026)
- [CI4A: Semantic Component Interfaces for Agents Empowering Web Automation](https://mlsanity.com/paper/2601.14790/) (2026)
- [PrecisionCUA: Iterative Visual Refinement for Pixel-Precise Cursor Grounding in Code Editors](https://mlsanity.com/paper/2604.13019/) (2026)
- [When Agents See Differently: Exposing UI Desynchronization Threats in Mobile Agents](https://mlsanity.com/paper/2609.16732/) (2026)
- [Recurrent Latent Visual Search for GUI Grounding](https://mlsanity.com/paper/2610.05185/) (2026)

## Abstract (arXiv)

Recent advances in vision-language models (VLMs) and reinforcement learning (RL) have driven progress in GUI automation. However, most existing methods rely on static, one-shot visual inputs and passive perception, lacking the ability to adaptively determine when, whether, and how to observe the interface. We present GUI-Eyes, a reinforcement learning framework for active visual perception in GUI tasks. To acquire more informative observations, the agent learns to make strategic decisions on both whether and how to invoke visual tools, such as cropping or zooming, within a two-stage reasoning process. To support this behavior, we introduce a progressive perception strategy that decomposes decision-making into coarse exploration and fine-grained grounding, coordinated by a two-level policy. In addition, we design a spatially continuous reward function tailored to tool usage, which integrates both location proximity and region overlap to provide dense supervision and alleviate the reward sparsity common in GUI environments. On the ScreenSpot-Pro benchmark, GUI-Eyes-3B achieves 44.8% grounding accuracy using only 3k labeled samples, significantly outperforming both supervised and RL-based baselines. These results highlight that tool-aware active perception, enabled by staged policy reasoning and fine-grained reward feedback, is critical for building robust and data-efficient GUI agents.
