# V-DPM: 4D Video Reconstruction with Dynamic Point Maps

arXiv: https://arxiv.org/abs/2601.09499 · HTML: https://mlsanity.com/paper/2601.09499/

## Key facts

- Cited by 34 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 33 references that are in the map.
- First posted on arXiv 14 Jan 2026.

## Builds on (most cited first, 28 of 28)

- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Scalability in Perception for Autonomous Driving: Waymo Open Dataset](https://mlsanity.com/paper/1912.04838/) (2019)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [Kubric: A scalable dataset generator](https://mlsanity.com/paper/2203.03570/) (2022)
- [Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass](https://mlsanity.com/paper/2501.13928/) (2025)
- [π3: Permutation-Equivariant Visual Geometry Learning](https://mlsanity.com/paper/2507.13347/) (2025)
- [MapAnything: Universal Feed-Forward Metric 3D Reconstruction](https://mlsanity.com/paper/2509.13414/) (2025)
- [PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Tracking](https://mlsanity.com/paper/2307.15055/) (2023)
- [MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videos](https://mlsanity.com/paper/2412.04463/) (2024)
- [Learning to Recover 3D Scene Shape from a Single Image](https://mlsanity.com/paper/2012.09365/) (2020)
- [ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residuals](https://mlsanity.com/paper/1905.02082/) (2019)
- [FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Views](https://mlsanity.com/paper/2502.12138/) (2025)
- [MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motion](https://mlsanity.com/paper/2409.19152/) (2024)
- [MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds](https://mlsanity.com/paper/2412.06974/) (2024)
- [St4RTrack: Simultaneous 4D Reconstruction and Tracking in the World](https://mlsanity.com/paper/2504.13152/) (2025)
- [Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memory](https://mlsanity.com/paper/2507.02863/) (2025)
- [Align3R: Aligned Monocular Depth Estimation for Dynamic Videos](https://mlsanity.com/paper/2412.03079/) (2024)
- [Pow3R: Empowering Unconstrained 3D Reconstruction with Camera and Scene Priors](https://mlsanity.com/paper/2503.17316/) (2025)
- [Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction](https://mlsanity.com/paper/2504.07961/) (2025)
- [Isambard-AI: a leadership class supercomputer optimised specifically for Artificial Intelligence](https://mlsanity.com/paper/2410.11199/) (2024)
- [Dynamic Point Maps: A Versatile Representation for Dynamic 3D Reconstruction](https://mlsanity.com/paper/2503.16318/) (2025)
- [Trace Anything: Representing Any Video in 4D via Trajectory Fields](https://mlsanity.com/paper/2510.13802/) (2025)

## Built on by (most cited first, 30 of 34)

- [VGGT-Omega](https://mlsanity.com/paper/2605.15195/) (2026)
- [VGGRPO: Towards World-Consistent Video Generation with 4D Latent Reward](https://mlsanity.com/paper/2603.26599/) (2026)
- [4RC: 4D Reconstruction via Conditional Querying Anytime and Anywhere](https://mlsanity.com/paper/2602.10094/) (2026)
- [Track4World: Feedforward World-centric Dense 3D Tracking of All Pixels](https://mlsanity.com/paper/2603.02573/) (2026)
- [Flow4R: Unifying 4D Reconstruction and Tracking with Scene Flow](https://mlsanity.com/paper/2602.14021/) (2026)
- [FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction](https://mlsanity.com/paper/2601.18993/) (2026)
- [Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective](https://mlsanity.com/paper/2604.14025/) (2026)
- [D'ej`a View: Looping Transformers for Multi-View 3D Reconstruction](https://mlsanity.com/paper/2605.30215/) (2026)
- [TrackCraft3R: Repurposing Video Diffusion Transformers for Dense 3D Tracking](https://mlsanity.com/paper/2605.12587/) (2026)
- [Full-4D: Generating Full-Scope 4D Scenes from a Single-View Video](https://mlsanity.com/paper/2605.25500/) (2026)
- [SM4RT: Learning Structured Motion Geometry for 4D Reconstruction](https://mlsanity.com/paper/2607.22534/) (2026)
- [Syn4D: A Multiview Synthetic 4D Dataset](https://mlsanity.com/paper/2605.05207/) (2026)
- [OmniX: Any-view and Any-time 4D Reconstruction via Feed-forward Trajectory Fields](https://mlsanity.com/paper/2607.10840/) (2026)
- [Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation](https://mlsanity.com/paper/2607.14203/) (2026)
- [Envisioning the Future, One Step at a Time](https://mlsanity.com/paper/2604.09527/) (2026)
- [Face Anything: 4D Face Reconstruction from Any Image Sequence](https://mlsanity.com/paper/2604.19702/) (2026)
- [Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild](https://mlsanity.com/paper/2606.23688/) (2026)
- [Fast 4D Mesh Generation by Spatio-Temporal Attention Chains](https://mlsanity.com/paper/2605.19786/) (2026)
- [Envision4D: Envisioning Visual Futures via Feed-forward 4D Gaussian Splatting for Autonomous Driving](https://mlsanity.com/paper/2606.10656/) (2026)
- [UniQuery4R: Unified 4D Scene Reconstruction from a Single Query](https://mlsanity.com/paper/2608.17283/) (2026)
- [TAPVid-MV: A Benchmark for Tracking Any Point in 3D Across Multiple Views](https://mlsanity.com/paper/2609.01899/) (2026)
- [Point4D: Long-range 4D Motion Reconstruction](https://mlsanity.com/paper/2609.09145/) (2026)
- [AgentSTAR: Agentic Shape Tracking and Reconstruction from Monocular Videos](https://mlsanity.com/paper/2609.24487/) (2026)
- [LongDPM: Overlap-Aware 4D Reconstruction from Long Monocular Videos](https://mlsanity.com/paper/2605.17303/) (2026)
- [Ocean4D: Generative Underwater 4D Reconstruction via Medium-Aware Video Diffusion](https://mlsanity.com/paper/2606.23298/) (2026)
- [Marrying Optimal Transport and ODEs for Unified Continuous-Time 4D Reconstruction and Tracking](https://mlsanity.com/paper/2608.09613/) (2026)
- [Beyond Pixels: From Video Priors to 4D Worlds](https://mlsanity.com/paper/2608.10744/) (2026)
- [Gallileo-4D: Frozen Backbone Ensemble for Dynamic 4D Reconstruction](https://mlsanity.com/paper/2608.19743/) (2026)
- [TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations](https://mlsanity.com/paper/2609.30222/) (2026)
- [GAUGE: Group-Wise View-Inconsistency Rectification for Feed-Forward 4D Tracking](https://mlsanity.com/paper/2609.32596/) (2026)

## Abstract (arXiv)

Powerful 3D representations such as DUSt3R invariant point maps, which encode 3D shape and camera parameters, have significantly advanced feed forward 3D reconstruction. While point maps assume static scenes, Dynamic Point Maps (DPMs) extend this concept to dynamic 3D content by additionally representing scene motion. However, existing DPMs are limited to image pairs and, like DUSt3R, require post processing via optimization when more than two views are involved. We argue that DPMs are more useful when applied to videos and introduce V-DPM to demonstrate this. First, we show how to formulate DPMs for video input in a way that maximizes representational power, facilitates neural prediction, and enables reuse of pretrained models. Second, we implement these ideas on top of VGGT, a recent and powerful 3D reconstructor. Although VGGT was trained on static scenes, we show that a modest amount of synthetic data is sufficient to adapt it into an effective V-DPM predictor. Our approach achieves state of the art performance in 3D and 4D reconstruction for dynamic scenes. In particular, unlike recent dynamic extensions of VGGT such as P3, DPMs recover not only dynamic depth but also the full 3D motion of every point in the scene.
