# Reward Learning through Ranking Mean Squared Error

arXiv: https://arxiv.org/abs/2601.09236 · HTML: https://mlsanity.com/paper/2601.09236/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 28 of its 49 references that are in the map.
- First posted on arXiv 14 Jan 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 28 of 28)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [The Effects of Reward Misspecification: Mapping and Mitigating Misaligned Models](https://mlsanity.com/paper/2201.03544/) (2022)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress](https://mlsanity.com/paper/1806.06877/) (2018)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Fast Differentiable Sorting and Ranking](https://mlsanity.com/paper/2002.08871/) (2020)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [Stochastic Optimization of Sorting Networks via Continuous Relaxations](https://mlsanity.com/paper/1903.08850/) (2019)
- [Reward (Mis)design for Autonomous Driving](https://mlsanity.com/paper/2104.13906/) (2021)
- [SURF: Semi-supervised Reward Learning with Data Augmentation for Feedback-efficient Preference-based Reinforcement Learning](https://mlsanity.com/paper/2203.10050/) (2022)
- [LiPO: Listwise Preference Optimization through Learning-to-Rank](https://mlsanity.com/paper/2402.01878/) (2024)
- [Benchmarks and Algorithms for Offline Preference-Based Reward Learning](https://mlsanity.com/paper/2301.01392/) (2023)
- [The Importance of Online Data: Understanding Preference Fine-tuning via Coverage](https://mlsanity.com/paper/2406.01462/) (2024)
- [The Effect of Modeling Human Rationality Level on Learning Rewards from Multiple Feedback Types](https://mlsanity.com/paper/2208.10687/) (2022)
- [Monotonic Differentiable Sorting Networks](https://mlsanity.com/paper/2203.09630/) (2022)
- [Learning Reward Functions from Scale Feedback](https://mlsanity.com/paper/2110.00284/) (2021)
- [Dealing with the Unknown: Pessimistic Offline Reinforcement Learning](https://mlsanity.com/paper/2111.05440/) (2021)
- [Query-Policy Misalignment in Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2305.17400/) (2023)
- [Rating-based Reinforcement Learning](https://mlsanity.com/paper/2307.16348/) (2023)
- [Reward Modeling with Ordinal Feedback: Wisdom of the Crowd](https://mlsanity.com/paper/2411.12843/) (2024)
- [Towards Improving Reward Design in RL: A Reward Alignment Metric for RL Practitioners](https://mlsanity.com/paper/2503.05996/) (2025)
- [Reward Learning from Multiple Feedback Types](https://mlsanity.com/paper/2502.21038/) (2025)
- [Leveraging Sub-Optimal Data for Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2405.00746/) (2024)

## Abstract (arXiv)

Reward design remains a significant bottleneck in applying reinforcement learning (RL) to real-world problems. A popular alternative is reward learning, where reward functions are inferred from human feedback rather than manually specified. Recent work has proposed learning reward functions from human ratings rather than traditional binary preferences, enabling richer and potentially less cognitively demanding supervision. Building on this paradigm, we introduce a new rating-based RL method, Ranked Return Regression for RL (R4). At its core, R4 uses a novel ranking mean squared error loss that learns from a dataset of trajectory-rating pairs, treating the human-provided discrete ratings (e.g., bad, neutral, good) as ordinal targets. Unlike prior rating-based approaches, R4 offers formal guarantees: its solution set is provably minimal and complete under mild assumptions. Empirically, using both human-provided and simulated ratings, we demonstrate that R4 consistently matches or outperforms existing rating and preference-based RL methods on robotic benchmarks from OpenAI Gym and the DeepMind Control Suite. Code released at https://github.com/IRLL/R4.
