# Towards Open Environments and Instructions: General Vision-Language Navigation via Fast-Slow Interactive Reasoning

arXiv: https://arxiv.org/abs/2601.09111 · HTML: https://mlsanity.com/paper/2601.09111/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 45 of its 53 references that are in the map.
- First posted on arXiv 14 Jan 2026.

## Builds on (most cited first, 30 of 45)

- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [ViLBERT: Pretraining Task-Agnostic Visiolinguistic Representations for Vision-and-Language Tasks](https://mlsanity.com/paper/1908.02265/) (2019)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [V*: Guided Visual Search as a Core Mechanism in Multimodal LLMs](https://mlsanity.com/paper/2312.14135/) (2023)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [Towards Stable Test-Time Adaptation in Dynamic Wild World](https://mlsanity.com/paper/2302.12400/) (2023)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments](https://mlsanity.com/paper/1904.10151/) (2019)
- [Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation](https://mlsanity.com/paper/1811.10092/) (2018)
- [Detecting and Preventing Hallucinations in Large Vision Language Models](https://mlsanity.com/paper/2308.06394/) (2023)
- [Vision-and-Dialog Navigation](https://mlsanity.com/paper/1907.04957/) (2019)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [OpenAGI: When LLM Meets Domain Experts](https://mlsanity.com/paper/2304.04370/) (2023)
- [CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigation](https://mlsanity.com/paper/2203.10421/) (2022)
- [Think Global, Act Local: Dual-scale Graph Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2202.11742/) (2022)
- [Stay on the Path: Instruction Fidelity in Vision-and-Language Navigation](https://mlsanity.com/paper/1905.12255/) (2019)
- [Scaling Data Generation in Vision-and-Language Navigation](https://mlsanity.com/paper/2307.15644/) (2023)
- [SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigation](https://mlsanity.com/paper/2410.08189/) (2024)
- [NavGPT-2: Unleashing Navigational Reasoning Capability for Large Vision-Language Models](https://mlsanity.com/paper/2407.12366/) (2024)
- [Sim-to-Real Transfer for Vision-and-Language Navigation](https://mlsanity.com/paper/2011.03807/) (2020)
- [MapGPT: Map-Guided Prompting with Adaptive Path Planning for Vision-and-Language Navigation](https://mlsanity.com/paper/2401.07314/) (2024)
- [NavCoT: Boosting LLM-Based Vision-and-Language Navigation via Learning Disentangled Reasoning](https://mlsanity.com/paper/2403.07376/) (2024)
- [UniGoal: Towards Universal Zero-shot Goal-oriented Navigation](https://mlsanity.com/paper/2503.10630/) (2025)
- [Active Visual Information Gathering for Vision-Language Navigation](https://mlsanity.com/paper/2007.08037/) (2020)
- [RobustNav: Towards Benchmarking Robustness in Embodied Navigation](https://mlsanity.com/paper/2106.04531/) (2021)
- [Visual Agents as Fast and Slow Thinkers](https://mlsanity.com/paper/2408.08862/) (2024)
- [Hallucination Detection: Robustly Discerning Reliable Answers in Large Language Models](https://mlsanity.com/paper/2407.04121/) (2024)

## Abstract (arXiv)

Vision-Language Navigation (VLN) aims to enable agents to navigate to a target location based on language instructions. Traditional VLN often follows a close-set assumption, i.e., training and test data share the same style of the input images and instructions. However, the real world is open and filled with various unseen environments, posing enormous difficulties for close-set methods. To this end, we focus on the General Scene Adaptation (GSA-VLN) task, aiming to learn generalized navigation ability by introducing diverse environments and inconsistent instructions.Recent research indicates that by means of fast and slow cognition systems, human beings could generate stable policies, which strengthen their adaptation for open world. Inspired by this idea, we propose the slow4fast-VLN, establishing a dynamic interactive fast-slow reasoning framework. The fast-reasoning module, an end-to-end strategy network, outputs actions via real-time input. It accumulates execution records in a history repository to build memory. The slow-reasoning module analyze the memories generated by the fast-reasoning module. Through deep reflection, it extracts experiences that enhance the generalization ability of decision-making. These experiences are structurally stored and used to continuously optimize the fast-reasoning module. Unlike traditional methods that treat fast-slow reasoning as independent mechanisms, our framework enables fast-slow interaction. By leveraging the experiences from slow reasoning, it continually improves the accuracy and generalization ability of fast decisions. This interaction allows the system to continuously adapt and efficiently execute navigation tasks when facing unseen scenarios. Extensive experiments demonstrate the superiorities of our method.
