# Multicultural Spyfall: Assessing LLMs through Dynamic Multilingual Social Deduction Game

arXiv: https://arxiv.org/abs/2601.09017 · HTML: https://mlsanity.com/paper/2601.09017/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 35 references that are in the map.
- First posted on arXiv 13 Jan 2026.

## Builds on (most cited first, 20 of 20)

- [Chatbot Arena: An Open Platform for Evaluating LLMs by Human Preference](https://mlsanity.com/paper/2403.04132/) (2024)
- [Bag of Tricks for Efficient Text Classification](https://mlsanity.com/paper/1607.01759/) (2016)
- [XTREME: A Massively Multilingual Multi-task Benchmark for Evaluating Cross-lingual Generalization](https://mlsanity.com/paper/2003.11080/) (2020)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [BLEnD: A Benchmark for LLMs on Everyday Knowledge in Diverse Cultures and Languages](https://mlsanity.com/paper/2406.09948/) (2024)
- [Interactive Fiction Games: A Colossal Adventure](https://mlsanity.com/paper/1909.05398/) (2019)
- [Towards Measuring and Modeling "Culture" in LLMs: A Survey](https://mlsanity.com/paper/2403.15412/) (2024)
- [GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluations](https://mlsanity.com/paper/2402.12348/) (2024)
- [GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents](https://mlsanity.com/paper/2406.06613/) (2024)
- [Werewolf Arena: A Case Study in LLM Evaluation via Social Deduction](https://mlsanity.com/paper/2407.13943/) (2024)
- [COPAL-ID: Indonesian Language Reasoning with Local Culture and Nuances](https://mlsanity.com/paper/2311.01012/) (2023)
- [GameArena: Evaluating LLM Reasoning through Live Computer Games](https://mlsanity.com/paper/2412.06394/) (2024)
- [The Bitter Lesson Learned from 2,000+ Multilingual Benchmarks](https://mlsanity.com/paper/2504.15521/) (2025)
- [AMONGAGENTS: Evaluating Large Language Models in the Interactive Text-Based Social Deduction Game](https://mlsanity.com/paper/2407.16521/) (2024)
- [Evaluating the Performance of Large Language Models via Debates](https://mlsanity.com/paper/2406.11044/) (2024)
- [Commonsense Reasoning in Arab Culture](https://mlsanity.com/paper/2502.12788/) (2025)
- [WOLF: Werewolf-based Observations for LLM Deception and Falsehoods](https://mlsanity.com/paper/2512.09187/) (2025)
- [AL-QASIDA: Analyzing LLM Quality and Accuracy Systematically in Dialectal Arabic](https://mlsanity.com/paper/2412.04193/) (2024)
- [Beyond Survival: Evaluating LLMs in Social Deduction Games with Human-Aligned Strategies](https://mlsanity.com/paper/2510.11389/) (2025)
- [Fine-Grained and Thematic Evaluation of LLMs in Social Deduction Game](https://mlsanity.com/paper/2408.09946/) (2024)

## Abstract (arXiv)

The rapid advancement of Large Language Models (LLMs) has necessitated more robust evaluation methods that go beyond static benchmarks, which are increasingly prone to data saturation and leakage. In this paper, we propose a dynamic benchmarking framework for evaluating multilingual and multicultural capabilities through the social deduction game Spyfall. In our setup, models must engage in strategic dialogue to either identify a secret agent or avoid detection, utilizing culturally relevant locations or local foods. Our results show that our game-based rankings align closely with the Chatbot Arena. However, we find a significant performance gap in non-English contexts: models are generally less proficient when handling locally specific entities and often struggle with rule-following or strategic integrity in non-English languages. We demonstrate that this game-based approach provides a scalable, leakage-resistant, and culturally nuanced alternative to traditional NLP benchmarks. The game history can be accessed here https://huggingface.co/datasets/haryoaw/cultural-spyfall.
