# Semantic visually-guided acoustic highlighting with large vision-language models

arXiv: https://arxiv.org/abs/2601.08871 · HTML: https://mlsanity.com/paper/2601.08871/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Video understanding with MLLMs, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 14 of its 20 references that are in the map.
- First posted on arXiv 12 Jan 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Video understanding with MLLMs](https://mlsanity.com/mllm/video-understanding-with-mllms/)

## Builds on (most cited first, 14 of 14)

- [Self-Consistency Improves Chain of Thought Reasoning in Language Models](https://mlsanity.com/paper/2203.11171/) (2022)
- [Lost in the Middle: How Language Models Use Long Contexts](https://mlsanity.com/paper/2307.03172/) (2023)
- [InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks](https://mlsanity.com/paper/2312.14238/) (2023)
- [Calibrate Before Use: Improving Few-Shot Performance of Language Models](https://mlsanity.com/paper/2102.09690/) (2021)
- [Kosmos-2: Grounding Multimodal Large Language Models to the World](https://mlsanity.com/paper/2306.14824/) (2023)
- [Object Hallucination in Image Captioning](https://mlsanity.com/paper/1809.02156/) (2018)
- [Music Source Separation in the Waveform Domain](https://mlsanity.com/paper/1911.13254/) (2019)
- [Voila-A: Aligning Vision-Language Models with User's Gaze Attention](https://mlsanity.com/paper/2401.09454/) (2023)
- [Long-Form Answers to Visual Questions from Blind and Low Vision People](https://mlsanity.com/paper/2408.06303/) (2024)
- [HandsOnVLM: Vision-Language Models for Hand-Object Interaction Prediction](https://mlsanity.com/paper/2412.13187/) (2024)
- [The Sound Demixing Challenge 2023 unicodex2013 Cinematic Demixing Track](https://mlsanity.com/paper/2308.06981/) (2023)
- [Don't Separate, Learn to Remix: End-to-End Neural Remixing with Joint Optimization](https://mlsanity.com/paper/2107.13634/) (2021)
- [Remastering Divide and Remaster: A Cinematic Audio Source Separation Dataset with Multilingual Support](https://mlsanity.com/paper/2407.07275/) (2024)
- [Learning to Highlight Audio by Watching Movies](https://mlsanity.com/paper/2505.12154/) (2025)

## Built on by (most cited first, 1 of 1)

- [Conditional Flow Matching for Visually-Guided Acoustic Highlighting](https://mlsanity.com/paper/2602.03762/) (2026)

## Abstract (arXiv)

Balancing dialogue, music, and sound effects with accompanying video is crucial for immersive storytelling, yet current audio mixing workflows remain largely manual and labor-intensive. While recent advancements have introduced the visually guided acoustic highlighting task, which implicitly rebalances audio sources using multimodal guidance, it remains unclear which visual aspects are most effective as conditioning signals.We address this gap through a systematic study of whether deep video understanding improves audio remixing. Using textual descriptions as a proxy for visual analysis, we prompt large vision-language models to extract six types of visual-semantic aspects, including object and character appearance, emotion, camera focus, tone, scene background, and inferred sound-related cues. Through extensive experiments, camera focus, tone, and scene background consistently yield the largest improvements in perceptual mix quality over state-of-the-art baselines. Our findings (i) identify which visual-semantic cues most strongly support coherent and visually aligned audio remixing, and (ii) outline a practical path toward automating cinema-grade sound design using lightweight guidance derived from large vision-language models.
