# Residual Cross-Modal Fusion Networks for Audio-Visual Navigation

arXiv: https://arxiv.org/abs/2601.08868 · HTML: https://mlsanity.com/paper/2601.08868/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 35 references that are in the map.
- First posted on arXiv 11 Jan 2026.

## Builds on (most cited first, 25 of 25)

- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects](https://mlsanity.com/paper/2006.13171/) (2020)
- [Cognitive Mapping and Planning for Visual Navigation](https://mlsanity.com/paper/1702.03920/) (2017)
- [Neural Topological SLAM for Visual Navigation](https://mlsanity.com/paper/2005.12256/) (2020)
- [Towards Learning a Generalist Model for Embodied Navigation](https://mlsanity.com/paper/2312.02010/) (2023)
- [Look, Listen, and Act: Towards Audio-Visual Embodied Navigation](https://mlsanity.com/paper/1912.11684/) (2019)
- [Semantic Audio-Visual Navigation](https://mlsanity.com/paper/2012.11583/) (2020)
- [Affordances-Oriented Planning using Foundation Models for Continuous Vision-Language Navigation](https://mlsanity.com/paper/2407.05890/) (2024)
- [Combining Optimal Control and Learning for Visual Navigation in Novel Environments](https://mlsanity.com/paper/1903.02531/) (2019)
- [Sound Adversarial Audio-Visual Navigation](https://mlsanity.com/paper/2202.10910/) (2022)
- [Multimodal Residual Learning for Visual QA](https://mlsanity.com/paper/1606.01455/) (2016)
- [Catch Me If You Hear Me: Audio-Visual Navigation in Complex Unmapped Environments with Moving Sounds](https://mlsanity.com/paper/2111.14843/) (2021)
- [Measuring Acoustics with Collaborative Multiple Agents](https://mlsanity.com/paper/2310.05368/) (2023)
- [Omnidirectional Information Gathering for Knowledge Transfer-based Audio-Visual Navigation](https://mlsanity.com/paper/2308.10306/) (2023)
- [WebVLN: Vision-and-Language Navigation on Websites](https://mlsanity.com/paper/2312.15820/) (2023)
- [Pay Self-Attention to Audio-Visual Navigation](https://mlsanity.com/paper/2210.01353/) (2022)
- [CAVEN: An Embodied Conversational Agent for Efficient Audio-Visual Navigation in Noisy Environments](https://mlsanity.com/paper/2306.04047/) (2023)
- [DOPE: Dual Object Perception-Enhancement Network for Vision-and-Language Navigation](https://mlsanity.com/paper/2505.00743/) (2025)

## Built on by (most cited first, 1 of 1)

- [A Hybrid Mamba for Audio-Visual Navigation](https://mlsanity.com/paper/2607.13110/) (2026)

## Abstract (arXiv)

Audio-visual embodied navigation aims to enable an agent to autonomously localize and reach a sound source in unseen 3D environments by leveraging auditory cues. The key challenge of this task lies in effectively modeling the interaction between heterogeneous features during multimodal fusion, so as to avoid single-modality dominance or information degradation, particularly in cross-domain scenarios. To address this, we propose a Cross-Modal Residual Fusion Network, which introduces bidirectional residual interactions between audio and visual streams to achieve complementary modeling and fine-grained alignment, while maintaining the independence of their representations. Unlike conventional methods that rely on simple concatenation or attention gating, CRFN explicitly models cross-modal interactions via residual connections and incorporates stabilization techniques to improve convergence and robustness. Experiments on the Replica and Matterport3D datasets demonstrate that CRFN significantly outperforms state-of-the-art fusion baselines and achieves stronger cross-domain generalization. Notably, our experiments also reveal that agents exhibit differentiated modality dependence across different datasets. The discovery of this phenomenon provides a new perspective for understanding the cross-modal collaboration mechanism of embodied agents.
