# AI as Entertainment

arXiv: https://arxiv.org/abs/2601.08768 · HTML: https://mlsanity.com/paper/2601.08768/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 64 references that are in the map.
- First posted on arXiv 13 Jan 2026.

## Builds on (most cited first, 29 of 29)

- [Can LLMs Generate Novel Research Ideas? A Large-Scale Human Study with 100+ NLP Researchers](https://mlsanity.com/paper/2409.04109/) (2024)
- [Perception Test: A Diagnostic Benchmark for Multimodal Video Models](https://mlsanity.com/paper/2305.13786/) (2023)
- [Frontier Models are Capable of In-context Scheming](https://mlsanity.com/paper/2412.04984/) (2024)
- [Experience Grounds Language](https://mlsanity.com/paper/2004.10151/) (2020)
- [Evaluating Large Language Models: A Comprehensive Survey](https://mlsanity.com/paper/2310.19736/) (2023)
- [A Roadmap to Pluralistic Alignment](https://mlsanity.com/paper/2402.05070/) (2024)
- [Benchmarking Cognitive Biases in Large Language Models as Evaluators](https://mlsanity.com/paper/2309.17012/) (2023)
- [Large Language Models can Strategically Deceive their Users when Put Under Pressure](https://mlsanity.com/paper/2311.07590/) (2023)
- [SycEval: Evaluating LLM Sycophancy](https://mlsanity.com/paper/2502.08177/) (2025)
- [Frontier AI Regulation: Managing Emerging Risks to Public Safety](https://mlsanity.com/paper/2307.03718/) (2023)
- [Evaluating Human-Language Model Interaction](https://mlsanity.com/paper/2212.09746/) (2022)
- [Building Machines that Learn and Think with People](https://mlsanity.com/paper/2408.03943/) (2024)
- [Artificial Intelligence Index Report 2025](https://mlsanity.com/paper/2504.07139/) (2025)
- [CogBench: a large language model walks into a psychology lab](https://mlsanity.com/paper/2402.18225/) (2024)
- [BiasAsker: Measuring the Bias in Conversational AI System](https://mlsanity.com/paper/2305.12434/) (2023)
- [Characterizing AI Agents for Alignment and Governance](https://mlsanity.com/paper/2504.21848/) (2025)
- [Can Language Models Represent the Past without Anachronism?](https://mlsanity.com/paper/2505.00030/) (2025)
- [NarraBench: A Comprehensive Framework for Narrative Benchmarking](https://mlsanity.com/paper/2510.09869/) (2025)
- [Provocations from the Humanities for Generative AI Research](https://mlsanity.com/paper/2502.19190/) (2025)
- [Longitudinal Study on Social and Emotional Use of AI Conversational Agent](https://mlsanity.com/paper/2504.14112/) (2025)
- [Meaning Is Not A Metric: Using LLMs to make cultural context legible at scale](https://mlsanity.com/paper/2505.23785/) (2025)
- [Societal and technological progress as sewing an ever-growing, ever-changing, patchy, and polychrome quilt](https://mlsanity.com/paper/2505.05197/) (2025)
- [AI vs. Human Moderators: A Comparative Evaluation of Multimodal LLMs in Content Moderation for Brand Safety](https://mlsanity.com/paper/2508.05527/) (2025)
- [Understanding AI Trustworthiness: A Scoping Review of AIES & FAccT Articles](https://mlsanity.com/paper/2510.21293/) (2025)
- [Why Slop Matters](https://mlsanity.com/paper/2601.06060/) (2025)
- [My Favorite Streamer is an LLM: Discovering, Bonding, and Co-Creating in AI VTuber Fandom](https://mlsanity.com/paper/2509.10427/) (2025)
- [Towards Red Teaming in Multimodal and Multilingual Translation](https://mlsanity.com/paper/2401.16247/) (2024)
- [Social Story Frames: Contextual Reasoning about Narrative Intent and Reception](https://mlsanity.com/paper/2512.15925/) (2025)
- [The Xeno Sutra: Can Meaning and Value be Ascribed to an AI-Generated "Sacred" Text?](https://mlsanity.com/paper/2507.20525/) (2025)

## Built on by (most cited first, 2 of 2)

- [AI Fiction in the Wild](https://mlsanity.com/paper/2606.22748/) (2026)
- [Calibrated Ambiguity in Multimodal Language Models: Humans reach for cultural references, while models describe the picture](https://mlsanity.com/paper/2609.12575/) (2026)

## Abstract (arXiv)

Generative AI systems are predominantly designed, evaluated, and marketed as intelligent systems which will benefit society by augmenting or automating human cognitive labor, promising to increase personal, corporate, and macroeconomic productivity. But this mainstream narrative about what AI is and what it can do is in tension with another emerging use case: entertainment. We argue that the field of AI is unprepared to measure or respond to how the proliferation of entertaining AI-generated content will impact society. Emerging data suggest AI is already widely adopted for entertainment purposes -- especially by young people -- and represents a large potential source of revenue. We contend that entertainment will become a primary business model for major AI corporations seeking returns on massive infrastructure investments; this will exert a powerful influence on the technology these companies produce in the coming years. Examining current evaluation practices, we identify a critical asymmetry: while AI assessments rigorously measure both benefits and harms of intelligence, they focus almost exclusively on cultural harms. We lack frameworks for articulating how cultural outputs might be actively beneficial. Drawing on insights from the humanities, we propose "thick entertainment" as a framework for evaluating AI-generated cultural content -- one that considers entertainment's role in meaning-making, identity formation, and social connection rather than simply minimizing harm. While AI is often touted for its potential to revolutionize productivity, in the long run we may find that AI turns out to be as much about "intelligence" as social media is about social connection.
