# Model-Agnostic Solutions for Deep Reinforcement Learning in Non-Ergodic Contexts

arXiv: https://arxiv.org/abs/2601.08726 · HTML: https://mlsanity.com/paper/2601.08726/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 7 of its 30 references that are in the map.
- First posted on arXiv 13 Jan 2026.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 7 of 7)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Variance-Constrained Actor-Critic Algorithms for Discounted and Average Reward MDPs](https://mlsanity.com/paper/1403.6530/) (2014)
- [Ergodic Risk-sensitive control -- A survey](https://mlsanity.com/paper/2301.00224/) (2022)
- [Reinforcement learning with non-ergodic reward increments: robustness via ergodicity transformations](https://mlsanity.com/paper/2310.11335/) (2023)
- [Beyond expected value: geometric mean optimization for long-term policy performance in reinforcement learning](https://mlsanity.com/paper/2508.21443/) (2025)

## Built on by (most cited first, 1 of 1)

- [In-Context Reinforcement Learning under Non-Stationarity: A Survey](https://mlsanity.com/paper/2607.11906/) (2026)

## Abstract (arXiv)

Reinforcement Learning (RL) remains a central optimisation framework in machine learning. Although RL agents can converge to optimal solutions, the definition of ``optimality'' depends on the environment's statistical properties. The Bellman equation, central to most RL algorithms, is formulated in terms of expected values of future rewards. However, when ergodicity is broken, long-term outcomes depend on the specific trajectory rather than on the ensemble average. In such settings, the ensemble average diverges from the time-average growth experienced by individual agents, with expected-value formulations yielding systematically suboptimal policies. Prior studies demonstrated that traditional RL architectures fail to recover the true optimum in non-ergodic environments. We extend this analysis to deep RL implementations and show that these, too, produce suboptimal policies under non-ergodic dynamics. Introducing explicit time dependence into the learning process can correct this limitation. By allowing the network's function approximation to incorporate temporal information, the agent can estimate value functions consistent with the process's intrinsic growth rate. This improvement does not require altering the environmental feedback, such as reward transformations or modified objective functions, but arises naturally from the agent's exposure to temporal trajectories. Our results contribute to the growing body of research on reinforcement learning methods for non-ergodic systems.
