# SPARK: Scalable Real-Time Point Cloud Aggregation with Multi-View Self-Calibration

arXiv: https://arxiv.org/abs/2601.08414 · HTML: https://mlsanity.com/paper/2601.08414/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 26 references that are in the map.
- First posted on arXiv 13 Jan 2026.

## Builds on (most cited first, 13 of 13)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [MapAnything: Universal Feed-Forward Metric 3D Reconstruction](https://mlsanity.com/paper/2509.13414/) (2025)
- [Visual Geometry Grounded Deep Structure From Motion](https://mlsanity.com/paper/2312.04563/) (2023)
- [PatchmatchNet: Learned Multi-View Patchmatch Stereo](https://mlsanity.com/paper/2012.01411/) (2020)
- [Stability](https://mlsanity.com/paper/1310.0150/) (2013)
- [R3D3: Dense 3D Reconstruction of Dynamic Scenes from Multiple Cameras](https://mlsanity.com/paper/2308.14713/) (2023)
- [SurfelMeshing: Online Surfel-Based Mesh Reconstruction](https://mlsanity.com/paper/1810.00729/) (2018)
- [PG-SLAM: Photo-realistic and Geometry-aware RGB-D SLAM in Dynamic Environments](https://mlsanity.com/paper/2411.15800/) (2024)

## Abstract (arXiv)

Real-time multi-camera 3D reconstruction is crucial for 3D perception, immersive interaction, and robotics. Existing methods struggle with multi-view fusion, camera extrinsic uncertainty, and scalability for large camera setups. We propose SPARK, a self-calibrating real-time multi-camera point cloud reconstruction framework that jointly handles point cloud fusion and extrinsic uncertainty. SPARK consists of: (1) a geometry-aware online extrinsic estimation module leveraging multi-view priors and enforcing cross-view and temporal consistency for stable self-calibration, and (2) a confidence-driven point cloud fusion strategy modeling depth reliability and visibility at pixel and point levels to suppress noise and view-dependent inconsistencies. By performing frame-wise fusion without accumulation, SPARK produces stable point clouds in dynamic scenes while scaling linearly with the number of cameras. Extensive experiments on real-world multi-camera systems show that SPARK outperforms existing approaches in extrinsic accuracy, geometric consistency, temporal stability, and real-time performance, demonstrating its effectiveness and scalability for large-scale multi-camera 3D reconstruction.
