# Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoids

arXiv: https://arxiv.org/abs/2601.07718 · HTML: https://mlsanity.com/paper/2601.07718/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 58 references that are in the map.
- First posted on arXiv 12 Jan 2026.

## Builds on (most cited first, 30 of 35)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Robust Motion In-betweening](https://mlsanity.com/paper/2102.04942/) (2021)
- [Real-World Humanoid Locomotion with Reinforcement Learning](https://mlsanity.com/paper/2303.03381/) (2023)
- [BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion](https://mlsanity.com/paper/2508.08241/) (2025)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [Robot Parkour Learning](https://mlsanity.com/paper/2309.05665/) (2023)
- [SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control](https://mlsanity.com/paper/2511.07820/) (2025)
- [Humanoid Parkour Learning](https://mlsanity.com/paper/2406.10759/) (2024)
- [Blind Bipedal Stair Traversal via Sim-to-Real Reinforcement Learning](https://mlsanity.com/paper/2105.08328/) (2021)
- [Retargeting Matters: General Motion Retargeting for Humanoid Motion Tracking](https://mlsanity.com/paper/2510.02252/) (2025)
- [DTC: Deep Tracking Control](https://mlsanity.com/paper/2309.15462/) (2023)
- [Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfer](https://mlsanity.com/paper/2404.05695/) (2024)
- [Learning Humanoid Locomotion with Perceptive Internal Model](https://mlsanity.com/paper/2411.14386/) (2024)
- [BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds](https://mlsanity.com/paper/2502.10363/) (2025)
- [Learning Vision-Based Bipedal Locomotion for Challenging Terrain](https://mlsanity.com/paper/2309.14594/) (2023)
- [Attention-Based Map Encoding for Learning Generalized Legged Locomotion](https://mlsanity.com/paper/2506.09588/) (2025)
- [Perceptive Locomotion through Nonlinear Model Predictive Control](https://mlsanity.com/paper/2208.08373/) (2022)
- [Learning Humanoid Locomotion over Challenging Terrain](https://mlsanity.com/paper/2410.03654/) (2024)
- [Parkour in the Wild: Learning a General and Extensible Agile Locomotion Policy Using Multi-expert Distillation and RL Fine-tuning](https://mlsanity.com/paper/2505.11164/) (2025)
- [MoE-Loco: Mixture of Experts for Multitask Locomotion](https://mlsanity.com/paper/2503.08564/) (2025)
- [Learning Agile Locomotion on Risky Terrains](https://mlsanity.com/paper/2311.10484/) (2023)
- [High-speed control and navigation for quadrupedal robots on complex and discrete terrain](https://mlsanity.com/paper/2506.02835/) (2025)
- [Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrains](https://mlsanity.com/paper/2511.14625/) (2025)
- [Vision-aided Dynamic Quadrupedal Locomotion on Discrete Terrain using Motion Libraries](https://mlsanity.com/paper/2110.00891/) (2021)
- [Learning Perceptive Humanoid Locomotion over Challenging Terrain](https://mlsanity.com/paper/2503.00692/) (2025)
- [Fast and Continuous Foothold Adaptation for Dynamic Locomotion through CNNs](https://mlsanity.com/paper/1809.09759/) (2018)
- [Motion Planning for Quadrupedal Locomotion: Coupled Planning, Terrain Mapping and Whole-Body Control](https://mlsanity.com/paper/2003.05481/) (2020)
- [DPL: Depth-only Perceptive Humanoid Locomotion via Realistic Depth Synthesis and Cross-Attention Terrain Reconstruction](https://mlsanity.com/paper/2510.07152/) (2025)
- [Quadruped robot traversing 3D complex environments with limited perception](https://mlsanity.com/paper/2404.18225/) (2024)
- [Robust Robot Walker: Learning Agile Locomotion over Tiny Traps](https://mlsanity.com/paper/2409.07409/) (2024)

## Built on by (most cited first, 13 of 13)

- [Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching](https://mlsanity.com/paper/2602.15827/) (2026)
- [TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control](https://mlsanity.com/paper/2602.07439/) (2026)
- [MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives](https://mlsanity.com/paper/2604.24833/) (2026)
- [TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour](https://mlsanity.com/paper/2602.02331/) (2026)
- [SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction](https://mlsanity.com/paper/2606.27581/) (2026)
- [Global-Local Attention Decomposition for Terrain Encoding in Humanoid Perceptive Locomotion](https://mlsanity.com/paper/2606.00637/) (2026)
- [MARCH: Model-Assisted Reinforcement Learning for the Perceptive Control of Humanoids over Sparse Footholds](https://mlsanity.com/paper/2606.10288/) (2026)
- [World-Model-Augmented Visual Locomotion for Humanoids on Foothold-Constrained Terrain](https://mlsanity.com/paper/2609.02542/) (2026)
- [CoRe-MoE: Contrastive Reweighted Mixture of Experts for Multi-Terrain Humanoid Locomotion with Gait Adaptation](https://mlsanity.com/paper/2606.04718/) (2026)
- [LadderMan: Learning Humanoid Perceptive Ladder Climbing](https://mlsanity.com/paper/2606.05873/) (2026)
- [GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interaction](https://mlsanity.com/paper/2608.18234/) (2026)
- [CAP: Continuously Adaptive Perception-Blind Humanoid Locomotion via Learned Denoising](https://mlsanity.com/paper/2609.11553/) (2026)
- [FootQuery: Future-Touchdown-Guided Retrieval from Depth History for Perceptive Humanoid Locomotion](https://mlsanity.com/paper/2609.21447/) (2026)

## Abstract (arXiv)

Achieving robust humanoid locomotion in complex, unstructured environments requires transitioning from reactive proprioception to proactive perception. However, integrating exteroception remains a significant challenge: existing approaches often fail to achieve high-speed, stable locomotion across diverse, unstructured terrains. In this work, we present Hiking in the Wild, an extensible, end-to-end perceptive legged parkour framework designed for robust humanoid hiking. Our approach maps depth inputs and proprioception directly to joint actions, without relying on external localization and mapping. To ensure safety and training stability, we introduce two key mechanisms: a foothold safety mechanism combining extensible Terrain Edge Detection with Foot Volume Points to reduce catastrophic slippage on edges, and a Flat Patch Sampling strategy that mitigates reward hacking by generating feasible navigation targets. Extensive experiments on the Unitree G1 humanoid robot demonstrate that our policy enables robust traversal of complex terrains at speeds up to 2.5 m/s.
