# Active Evaluation of General Agents: Problem Definition and Comparison of Baseline Algorithms

arXiv: https://arxiv.org/abs/2601.07651 · HTML: https://mlsanity.com/paper/2601.07651/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 52 references that are in the map.
- First posted on arXiv 12 Jan 2026.

## Builds on (most cited first, 15 of 15)

- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Introduction to Online Convex Optimization](https://mlsanity.com/paper/1909.05207/) (2019)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Re-evaluating Evaluation](https://mlsanity.com/paper/1806.02643/) (2018)
- [Human-Level Performance in No-Press Diplomacy via Equilibrium Search](https://mlsanity.com/paper/2010.02923/) (2020)
- [Copeland Dueling Bandits](https://mlsanity.com/paper/1506.00312/) (2015)
- [A Benchmark and Comparison of Active Learning for Logistic Regression](https://mlsanity.com/paper/1611.08618/) (2016)
- [Inherent Trade-Offs between Diversity and Stability in Multi-Task Benchmarks](https://mlsanity.com/paper/2405.01719/) (2024)
- [Cost-Optimal Active AI Model Evaluation](https://mlsanity.com/paper/2506.07949/) (2025)
- [Re-evaluating Open-ended Evaluation of Large Language Models](https://mlsanity.com/paper/2502.20170/) (2025)
- [Soft Condorcet Optimization for Ranking of General Agents](https://mlsanity.com/paper/2411.00119/) (2024)
- [Deviation Ratings: A General, Clone-Invariant Rating Method](https://mlsanity.com/paper/2502.11645/) (2025)

## Built on by (most cited first, 1 of 1)

- [Dynamically Allocating Evaluation Effort for Model Ranking](https://mlsanity.com/paper/2608.03437/) (2026)

## Abstract (arXiv)

As intelligent agents become more generally-capable, i.e. able to master a wide variety of tasks, the complexity and cost of properly evaluating them rises significantly. Tasks that assess specific capabilities of the agents can be correlated and stochastic, requiring many samples for accurate comparisons, leading to added costs. In this paper, we propose a formal definition and a conceptual framework for active evaluation of agents across multiple tasks, which assesses the performance of ranking algorithms as a function of number of evaluation data samples. Rather than curating, filtering, or compressing existing data sets as a preprocessing step, we propose an online framing: on every iteration, the ranking algorithm chooses the task and agents to sample scores from. Then, evaluation algorithms report a ranking of agents on each iteration and their performance is assessed with respect to the ground truth ranking over time. Several baselines are compared under different experimental contexts, with synthetic generated data and simulated online access to real evaluation data from Atari game-playing agents. We find that the classical Elo rating system -- while it suffers from well-known failure modes, in theory -- is a consistently reliable choice for efficient reduction of ranking error in practice. A recently-proposed method, Soft Condorcet Optimization, shows comparable performance to Elo on synthetic data and significantly outperforms Elo on real Atari agent evaluation. When task variation from the ground truth is high, selecting tasks based on proportional representation leads to higher rate of ranking error reduction.
