# EZBlender: Efficient 3D Editing with Plan-and-ReAct Agent

arXiv: https://arxiv.org/abs/2601.07143 · HTML: https://mlsanity.com/paper/2601.07143/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 31 of its 53 references that are in the map.
- First posted on arXiv 12 Jan 2026.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 31)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [AutoGen: Enabling Next-Gen LLM Applications via Multi-Agent Conversation](https://mlsanity.com/paper/2308.08155/) (2023)
- [CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Society](https://mlsanity.com/paper/2303.17760/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Plan-and-Solve Prompting: Improving Zero-Shot Chain-of-Thought Reasoning by Large Language Models](https://mlsanity.com/paper/2305.04091/) (2023)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Agent Laboratory: Using LLM Agents as Research Assistants](https://mlsanity.com/paper/2501.04227/) (2025)
- [Shap-E: Generating Conditional 3D Implicit Functions](https://mlsanity.com/paper/2305.02463/) (2023)
- [GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models](https://mlsanity.com/paper/2310.08529/) (2023)
- [DreamEditor: Text-Driven 3D Scene Editing with Neural Fields](https://mlsanity.com/paper/2306.13455/) (2023)
- [Infinite Photorealistic Worlds using Procedural Generation](https://mlsanity.com/paper/2306.09310/) (2023)
- [3D-GPT: Procedural 3D Modeling with Large Language Models](https://mlsanity.com/paper/2310.12945/) (2023)
- [OBJECT 3DIT: Language-guided 3D-aware Image Editing](https://mlsanity.com/paper/2307.11073/) (2023)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [GPT4Motion: Scripting Physical Motions in Text-to-Video Generation via Blender-Oriented GPT Planning](https://mlsanity.com/paper/2311.12631/) (2023)
- [SceneCraft: Layout-Guided 3D Scene Generation](https://mlsanity.com/paper/2410.09049/) (2024)
- [The Cost of Dynamic Reasoning: Demystifying AI Agents and Test-Time Scaling from an AI Infrastructure Perspective](https://mlsanity.com/paper/2506.04301/) (2025)
- [BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing](https://mlsanity.com/paper/2504.01786/) (2025)
- [FreeStyle: Free Lunch for Text-guided Style Transfer using Diffusion Models](https://mlsanity.com/paper/2401.15636/) (2024)
- [WorldCraft: Photo-Realistic 3D World Creation and Customization via LLM Agents](https://mlsanity.com/paper/2502.15601/) (2025)
- [LL3M: Large Language 3D Modelers](https://mlsanity.com/paper/2508.08228/) (2025)
- [Free-Editor: Zero-shot Text-driven 3D Scene Editing](https://mlsanity.com/paper/2312.13663/) (2023)
- [LLaDA-MedV: Exploring Large Language Diffusion Models for Biomedical Image Understanding](https://mlsanity.com/paper/2508.01617/) (2025)
- [RetinalGPT: A Retinal Clinical Preference Conversational Assistant Powered by Large Vision-Language Models](https://mlsanity.com/paper/2503.03987/) (2025)
- [Latent Radiance Fields with 3D-aware 2D Representations](https://mlsanity.com/paper/2502.09613/) (2025)
- [Symbolic Graphics Programming with Large Language Models](https://mlsanity.com/paper/2509.05208/) (2025)
- [Talk Before You Retrieve: Agent-Led Discussions for Better RAG in Medical QA](https://mlsanity.com/paper/2504.21252/) (2025)

## Built on by (most cited first, 4 of 4)

- [BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender](https://mlsanity.com/paper/2609.15478/) (2026)
- [3DHarnessBench: Probing Agentic 3D-to-Code Capabilities of Frontier Vision-Language Models](https://mlsanity.com/paper/2609.06535/) (2026)
- [VETR: Execution-Grounded Self-Improving Agent for Symbolic Graphics Reasoning](https://mlsanity.com/paper/2610.13098/) (2026)
- [PhysCodeGym: Benchmarking Coding Agents for Physically Verifiable 4D Reconstruction](https://mlsanity.com/paper/2610.17288/) (2026)

## Abstract (arXiv)

As a cornerstone of the modern digital economy, 3D modeling and rendering demand substantial resources and manual effort when scene editing is performed in the traditional manner. Despite recent progress in VLM-based agents for 3D editing, the fundamental trade-off between editing precision and agent responsiveness remains unresolved. To overcome these limitations, we present EZBlender, a Blender agent with a hybrid framework that combines planning-based task decomposition and reactive local autonomy for efficient human AI collaboration and semantically faithful 3D editing. Specifically, this unexplored Plan-and-ReAct design not only preserves editing quality but also significantly reduces latency and computational cost. To further validate the efficiency and effectiveness of the proposed edge-autonomy architecture, we construct a dedicated multi-tasking benchmark that has not been systematically investigated in prior research. In addition, we provide a comprehensive analysis of language model preference, system responsiveness, and economic efficiency.
