# RenderFlow: Single-Step Neural Rendering via Flow Matching

arXiv: https://arxiv.org/abs/2601.06928 · HTML: https://mlsanity.com/paper/2601.06928/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 25 of its 38 references that are in the map.
- First posted on arXiv 11 Jan 2026.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 25 of 25)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [One-step Diffusion with Distribution Matching Distillation](https://mlsanity.com/paper/2311.18828/) (2023)
- [Stochastic Interpolants: A Unifying Framework for Flows and Diffusions](https://mlsanity.com/paper/2303.08797/) (2023)
- [Adversarial Diffusion Distillation](https://mlsanity.com/paper/2311.17042/) (2023)
- [VACE: All-in-One Video Creation and Editing](https://mlsanity.com/paper/2503.07598/) (2025)
- [Fast High-Resolution Image Synthesis with Latent Adversarial Diffusion Distillation](https://mlsanity.com/paper/2403.12015/) (2024)
- [One-Step Effective Diffusion Network for Real-World Image Super-Resolution](https://mlsanity.com/paper/2406.08177/) (2024)
- [Understanding and Improving Layer Normalization](https://mlsanity.com/paper/1911.07013/) (2019)
- [RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models](https://mlsanity.com/paper/2405.00666/) (2024)
- [Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models](https://mlsanity.com/paper/2503.01774/) (2025)
- [Structure-Preserving Super Resolution with Gradient Guidance](https://mlsanity.com/paper/2003.13081/) (2020)
- [Flash Diffusion: Accelerating Any Conditional Diffusion Model for Few Steps Image Generation](https://mlsanity.com/paper/2406.02347/) (2024)
- [Deep Shading: Convolutional Neural Networks for Screen-Space Shading](https://mlsanity.com/paper/1603.06078/) (2016)
- [UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting](https://mlsanity.com/paper/2506.15673/) (2025)
- [LBM: Latent Bridge Matching for Fast Image-to-Image Translation](https://mlsanity.com/paper/2503.07535/) (2025)
- [Res-Tuning: A Flexible and Efficient Tuning Paradigm via Unbinding Tuner from Backbone](https://mlsanity.com/paper/2310.19859/) (2023)
- [RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination](https://mlsanity.com/paper/2505.21925/) (2025)
- [InstantRestore: Single-Step Personalized Face Restoration with Shared-Image Attention](https://mlsanity.com/paper/2412.06753/) (2024)
- [Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Network](https://mlsanity.com/paper/1710.09834/) (2017)

## Built on by (most cited first, 2 of 2)

- [Generative World Renderer at the Speed of Play](https://mlsanity.com/paper/2607.18703/) (2026)
- [AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video](https://mlsanity.com/paper/2609.14462/) (2026)

## Abstract (arXiv)

Conventional physically based rendering (PBR) pipelines generate photorealistic images through computationally intensive light transport simulations. Although recent deep learning approaches leverage diffusion model priors with geometry buffers (G-buffers) to produce visually compelling results without explicit scene geometry or light simulation, they remain constrained by two major limitations. First, the iterative nature of the diffusion process introduces substantial latency. Second, the inherent stochasticity of these generative models compromises physical accuracy and temporal consistency. In response to these challenges, we propose a novel, end-to-end, deterministic, single-step neural rendering framework, RenderFlow, built upon a flow matching paradigm. To further strengthen both rendering quality and generalization, we propose an efficient and effective module for sparse keyframe guidance. Our method significantly accelerates the rendering process and, by optionally incorporating sparsely rendered keyframes as guidance, enhances both the physical plausibility and overall visual quality of the output. The resulting pipeline achieves near real-time performance with photorealistic rendering quality, effectively bridging the gap between the efficiency of modern generative models and the precision of traditional physically based rendering. Furthermore, we demonstrate the versatility of our framework by introducing a lightweight, adapter-based module that efficiently repurposes the pretrained forward model for the inverse rendering task of intrinsic decomposition.
