# ArenaRL: Scaling RL for Open-Ended Agents via Tournament-based Relative Ranking

arXiv: https://arxiv.org/abs/2601.06487 · HTML: https://mlsanity.com/paper/2601.06487/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 34 of its 40 references that are in the map.
- First posted on arXiv 10 Jan 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)
- LLM alignment / RLHF / preference optimisation / [Process reward models for reasoning](https://mlsanity.com/alignment/process-reward-models-for-reasoning/)

## Builds on (most cited first, 30 of 34)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [HotpotQA: A Dataset for Diverse, Explainable Multi-hop Question Answering](https://mlsanity.com/paper/1809.09600/) (2018)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [Qwen Technical Report](https://mlsanity.com/paper/2309.16609/) (2023)
- [DAPO: An Open-Source LLM Reinforcement Learning System at Scale](https://mlsanity.com/paper/2503.14476/) (2025)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [Group Sequence Policy Optimization](https://mlsanity.com/paper/2507.18071/) (2025)
- [WebThinker: Empowering Large Reasoning Models with Deep Research Capability](https://mlsanity.com/paper/2504.21776/) (2025)
- [DeepResearch Bench: A Comprehensive Benchmark for Deep Research Agents](https://mlsanity.com/paper/2506.11763/) (2025)
- [Agentic Reinforced Policy Optimization](https://mlsanity.com/paper/2507.19849/) (2025)
- [LongWriter: Unleashing 10,000+ Word Generation from Long Context LLMs](https://mlsanity.com/paper/2408.07055/) (2024)
- [OpenRubrics: Towards Scalable Synthetic Rubric Generation for Reward Modeling and LLM Alignment](https://mlsanity.com/paper/2510.07743/) (2025)
- [Checklists Are Better Than Reward Models For Aligning Language Models](https://mlsanity.com/paper/2507.18624/) (2025)
- [Reinforcement Learning with Rubric Anchors](https://mlsanity.com/paper/2508.12790/) (2025)
- [WritingBench: A Comprehensive Benchmark for Generative Writing](https://mlsanity.com/paper/2503.05244/) (2025)
- [Soft Adaptive Policy Optimization](https://mlsanity.com/paper/2511.20347/) (2025)
- [Pref-GRPO: Pairwise Preference Reward-based GRPO for Stable Text-to-Image Reinforcement Learning](https://mlsanity.com/paper/2508.20751/) (2025)
- [DeepAgent: A General Reasoning Agent with Scalable Toolsets](https://mlsanity.com/paper/2510.21618/) (2025)
- [DeepResearchGym: A Free, Transparent, and Reproducible Evaluation Sandbox for Deep Research](https://mlsanity.com/paper/2505.19253/) (2025)
- [VitaBench: Benchmarking LLM Agents with Versatile Interactive Tasks in Real-world Applications](https://mlsanity.com/paper/2509.26490/) (2025)
- [Writing-Zero: Bridge the Gap Between Non-verifiable Tasks and Verifiable Rewards](https://mlsanity.com/paper/2506.00103/) (2025)
- [Explaining Length Bias in LLM-Based Preference Evaluations](https://mlsanity.com/paper/2407.01085/) (2024)
- [WebWeaver: Structuring Web-Scale Evidence with Dynamic Outlines for Open-Ended Deep Research](https://mlsanity.com/paper/2509.13312/) (2025)
- [HelloBench: Evaluating Long Text Generation Capabilities of Large Language Models](https://mlsanity.com/paper/2409.16191/) (2024)
- [Reverse-Engineered Reasoning for Open-Ended Generation](https://mlsanity.com/paper/2509.06160/) (2025)

## Built on by (most cited first, 17 of 17)

- [Open Rubric System: Scaling Reinforcement Learning with Pairwise Adaptive Rubric](https://mlsanity.com/paper/2602.14069/) (2026)
- [From Self-Evolving Synthetic Data to Verifiable-Reward RL: Post-Training Multi-turn Interactive Tool-Using Agents](https://mlsanity.com/paper/2601.22607/) (2026)
- [Reward Modeling from Natural Language Human Feedback](https://mlsanity.com/paper/2601.07349/) (2026)
- [AI Can Learn Scientific Taste](https://mlsanity.com/paper/2603.14473/) (2026)
- [Tournament-GRPO: Group-Wise Tournament Rewards for Reinforcement Learning in Open-Ended Long-Form Generation](https://mlsanity.com/paper/2605.26958/) (2026)
- [GroupTravelBench: Benchmarking LLM Agents on Multi-Person Travel Planning](https://mlsanity.com/paper/2605.25200/) (2026)
- [Scaling Large Reasoning Models beyond Human Supervision: A Path toward Superintelligence](https://mlsanity.com/paper/2608.31075/) (2026)
- [Focal Reward: Balanced Reinforcement Learning under Rubric-Based Rewards](https://mlsanity.com/paper/2605.26579/) (2026)
- [EIBench: A Simulator-Based Benchmark and Turn-Credit RL for Emotion Management](https://mlsanity.com/paper/2606.15532/) (2026)
- [ArenaFlow: From Trajectory Ranking to Hierarchical Credit Propagation for Open-Ended Agent RL](https://mlsanity.com/paper/2609.21378/) (2026)
- [MindFlow: Mind Supernet Powered Thinking Flows for Research Idea Innovation](https://mlsanity.com/paper/2610.11966/) (2026)
- [SocialCoach: Personalized Social Skill Learning with Agentic Tutoring and Practice](https://mlsanity.com/paper/2606.04155/) (2026)
- [Reasoning Arena: Trace Tournaments When Verifiable Rewards Fall Short](https://mlsanity.com/paper/2606.09380/) (2026)
- [To Reason or to Fabricate: Reasoning Without Shortcuts via Hint-Anchored Pairwise Aggregation](https://mlsanity.com/paper/2606.29481/) (2026)
- [ARISE-RL: Agentic Rubric-Grounded Iterative Self-Evolution with Reinforcement Learning](https://mlsanity.com/paper/2609.01058/) (2026)
- [RankBuffer: Efficient Ranking-Based Rewards for Open-Ended Generation](https://mlsanity.com/paper/2609.36652/) (2026)
- [MatrixReward: Reward from Rubric Matrix for Open-Ended Generation](https://mlsanity.com/paper/2610.00389/) (2026)

## Abstract (arXiv)

Reinforcement learning has substantially improved the performance of LLM agents on tasks with verifiable outcomes, but it still struggles on open-ended agent tasks with vast solution spaces (e.g., complex travel planning). Due to the absence of objective ground-truth for these tasks, current RL algorithms largely rely on reward models that assign scalar scores to individual responses. We contend that such pointwise scoring suffers from an inherent discrimination collapse: the reward model struggles to distinguish subtle advantages among different trajectories, resulting in scores within a group being compressed into a narrow range. Consequently, the effective reward signal becomes dominated by noise from the reward model, leading to optimization stagnation. To address this, we propose ArenaRL, a reinforcement learning paradigm that shifts from pointwise scalar scoring to intra-group relative ranking. ArenaRL introduces a process-aware pairwise evaluation mechanism, employing multi-level rubrics to assign fine-grained relative scores to trajectories. Additionally, we construct an intra-group adversarial arena and devise a tournament-based ranking scheme to obtain stable advantage signals. Empirical results confirm that the built seeded single-elimination scheme achieves nearly equivalent advantage estimation accuracy to full pairwise comparisons with O(N^2) complexity, while operating with only O(N) complexity, striking an optimal balance between efficiency and precision. Furthermore, to address the lack of full-cycle benchmarks for open-ended agents, we build Open-Travel and Open-DeepResearch, two high-quality benchmarks featuring a comprehensive pipeline covering SFT, RL training, and multi-dimensional evaluation. Extensive experiments show that ArenaRL substantially outperforms standard RL baselines, enabling LLM agents to generate more robust solutions for complex real-world tasks.
