# Semantic Enrichment of CAD-Based Industrial Environments via Scene Graphs for Simulation and Reasoning

arXiv: https://arxiv.org/abs/2601.06415 · HTML: https://mlsanity.com/paper/2601.06415/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 15 of its 26 references that are in the map.
- First posted on arXiv 10 Jan 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 15 of 15)

- [OpenScene: 3D Scene Understanding with Open Vocabularies](https://mlsanity.com/paper/2211.15654/) (2022)
- [StructGPT: A General Framework for Large Language Model to Reason over Structured Data](https://mlsanity.com/paper/2305.09645/) (2023)
- [Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments](https://mlsanity.com/paper/2301.04195/) (2023)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation](https://mlsanity.com/paper/2403.17846/) (2024)
- [Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization](https://mlsanity.com/paper/2201.13360/) (2022)
- [3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans](https://mlsanity.com/paper/2002.06289/) (2020)
- [Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphs](https://mlsanity.com/paper/2101.06894/) (2021)
- [Foundations of Spatial Perception for Robotics: Hierarchical Representations and Real-time Systems](https://mlsanity.com/paper/2305.07154/) (2023)
- [GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answering](https://mlsanity.com/paper/2412.14480/) (2024)
- [Collaborative Dynamic 3D Scene Graphs for Automated Driving](https://mlsanity.com/paper/2309.06635/) (2023)
- [Hydra-Multi: Collaborative Online Construction of 3D Scene Graphs with Multi-Robot Teams](https://mlsanity.com/paper/2304.13487/) (2023)
- [Translating Universal Scene Descriptions into Knowledge Graphs for Robotic Environment](https://mlsanity.com/paper/2310.16737/) (2023)
- [Instance Segmentation of Industrial Point Cloud Data](https://mlsanity.com/paper/2012.14253/) (2020)
- [Queryable 3D Scene Representation: A Multi-Modal Framework for Semantic Reasoning and Robotic Task Planning](https://mlsanity.com/paper/2509.20077/) (2025)

## Abstract (arXiv)

Utilizing functional elements in an industrial environment, such as displays and interactive valves, provide effective possibilities for robot training. When preparing simulations for robots or applications that involve high-level scene understanding, the simulation environment must be equally detailed. Although CAD files for such environments deliver an exact description of the geometry and visuals, they usually lack semantic, relational and functional information, thus limiting the simulation and training possibilities. A 3D scene graph can organize semantic, spatial and functional information by enriching the environment through a Large Vision-Language Model (LVLM). In this paper we present an offline approach to creating detailed 3D scene graphs from CAD environments. This will serve as a foundation to include the relations of functional and actionable elements, which then can be used for dynamic simulation and reasoning. Key results of this research include both quantitative results of the generated semantic labels as well as qualitative results of the scene graph, especially in hindsight of pipe structures and identified functional relations. All code, results and the environment will be made available at https://cad-scenegraph.github.io
