# TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents

arXiv: https://arxiv.org/abs/2601.05899 · HTML: https://mlsanity.com/paper/2601.05899/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 27 of its 53 references that are in the map.
- First posted on arXiv 9 Jan 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 27 of 27)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [SuperGLUE: A Stickier Benchmark for General-Purpose Language Understanding Systems](https://mlsanity.com/paper/1905.00537/) (2019)
- [Length-Controlled AlpacaEval: A Simple Way to Debias Automatic Evaluators](https://mlsanity.com/paper/2404.04475/) (2024)
- [A Multitask, Multilingual, Multimodal Evaluation of ChatGPT on Reasoning, Hallucination, and Interactivity](https://mlsanity.com/paper/2302.04023/) (2023)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [Auto-GPT for Online Decision Making: Benchmarks and Additional Opinions](https://mlsanity.com/paper/2306.02224/) (2023)
- [Unity: A General Platform for Intelligent Agents](https://mlsanity.com/paper/1809.02627/) (2018)
- [Agent Hospital: A Simulacrum of Hospital with Evolvable Medical Agents](https://mlsanity.com/paper/2405.02957/) (2024)
- [I-Design: Personalized LLM Interior Designer](https://mlsanity.com/paper/2404.02838/) (2024)
- [PlanGenLLMs: A Modern Survey of LLM Planning Capabilities](https://mlsanity.com/paper/2502.11221/) (2025)
- [Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach](https://mlsanity.com/paper/2312.11865/) (2023)
- [Iteratively Prompt Pre-trained Language Models for Chain of Thought](https://mlsanity.com/paper/2203.08383/) (2022)
- [Gym-μRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning](https://mlsanity.com/paper/2105.13807/) (2021)
- [ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games](https://mlsanity.com/paper/1707.01067/) (2017)
- [Large Language Models are Vulnerable to Bait-and-Switch Attacks for Generating Harmful Content](https://mlsanity.com/paper/2402.13926/) (2024)
- [Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games](https://mlsanity.com/paper/1808.05032/) (2018)
- [PLANET: A Collection of Benchmarks for Evaluating LLMs' Planning Capabilities](https://mlsanity.com/paper/2504.14773/) (2025)
- [Enhancing LLM Problem Solving with REAP: Reflection, Explicit Problem Deconstruction, and Advanced Prompting](https://mlsanity.com/paper/2409.09415/) (2024)
- [Reinforcement Learning for High-Level Strategic Control in Tower Defense Games](https://mlsanity.com/paper/2406.07980/) (2024)
- [CPS-TaskForge: Generating Collaborative Problem Solving Environments for Diverse Communication Tasks](https://mlsanity.com/paper/2408.08853/) (2024)
- [Tiny QA Benchmark++: Ultra-Lightweight, Synthetic Multilingual Dataset Generation & Smoke-Tests for Continuous LLM Evaluation](https://mlsanity.com/paper/2505.12058/) (2025)

## Built on by (most cited first, 4 of 4)

- [VideoThinker: Building Agentic VideoLLMs with LLM-Guided Tool Reasoning](https://mlsanity.com/paper/2601.15724/) (2026)
- [Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse](https://mlsanity.com/paper/2605.09965/) (2026)
- [MARS-RA: Rank Aggregation for Credit Assignment via Multimodal Comparisons in Embodied Multi-Agent Cooperation](https://mlsanity.com/paper/2607.27967/) (2026)
- [Advancing Wildlife Conservation through Multimodal Animal Re-Identification with Environmental Metadata](https://mlsanity.com/paper/2609.34094/) (2026)

## Abstract (arXiv)

Recent breakthroughs in Large Language Models (LLMs) have positioned them as a promising paradigm for agents, with long-term planning and decision-making emerging as core general-purpose capabilities for adapting to diverse scenarios and tasks. Real-time strategy (RTS) games serve as an ideal testbed for evaluating these two capabilities, as their inherent gameplay requires both macro-level strategic planning and micro-level tactical adaptation and action execution. Existing RTS game-based environments either suffer from relatively high computational demands or lack support for textual observations, which has constrained the use of RTS games for LLM evaluation. Motivated by this, we present TowerMind, a novel environment grounded in the tower defense (TD) subgenre of RTS games. TowerMind preserves the key evaluation strengths of RTS games for assessing LLMs, while featuring low computational demands and a multimodal observation space, including pixel-based, textual, and structured game-state representations. In addition, TowerMind supports the evaluation of model hallucination and provides a high degree of customizability. We design five benchmark levels to evaluate several widely used LLMs under different multimodal input settings. The results reveal a clear performance gap between LLMs and human experts across both capability and hallucination dimensions. The experiments further highlight key limitations in LLM behavior, such as inadequate planning validation, a lack of multifinality in decision-making, and inefficient action use. We also evaluate two classic reinforcement learning algorithms: Ape-X DQN and PPO. By offering a lightweight and multimodal design, TowerMind complements the existing RTS game-based environment landscape and introduces a new benchmark for the AI agent field. The source code is publicly available on GitHub(https://github.com/tb6147877/TowerMind).
