# EvoQRE: Modeling Bounded Rationality in Safety-Critical Traffic Simulation via Evolutionary Quantal Response Equilibrium

arXiv: https://arxiv.org/abs/2601.05653 · HTML: https://mlsanity.com/paper/2601.05653/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Imitation and offline RL for driving, one of 13 directions in Offline RL and imitation learning from data.
- First posted on arXiv 9 Jan 2026.

## Placed in

- Offline RL and imitation learning from data / [Imitation and offline RL for driving](https://mlsanity.com/offlinerl/imitation-and-offline-rl-for-driving/)

## Abstract (arXiv)

Existing traffic simulation frameworks for autonomous vehicles typically rely on imitation learning or game-theoretic approaches that solve for Nash or coarse correlated equilibria, implicitly assuming perfectly rational agents. However, human drivers exhibit bounded rationality, making approximately optimal decisions under cognitive and perceptual constraints. We propose EvoQRE, a principled framework for modeling safety-critical traffic interactions as general-sum Markov games solved via Quantal Response Equilibrium (QRE) and evolutionary game dynamics. EvoQRE integrates a pre-trained generative world model with entropy-regularized replicator dynamics, capturing stochastic human behavior while maintaining equilibrium structure. We provide rigorous theoretical results, proving that the proposed dynamics converge to Logit-QRE under a two-timescale stochastic approximation with an explicit convergence rate of O(log k / k^{1/3}) under weak monotonicity assumptions. We further extend QRE to continuous action spaces using mixture-based and energy-based policy representations. Experiments on the Waymo Open Motion Dataset and nuPlan benchmark demonstrate that EvoQRE achieves state-of-the-art realism, improved safety metrics, and controllable generation of diverse safety-critical scenarios through interpretable rationality parameters.
