# GIFT: Games as Informal Training for Generalizable LLMs

arXiv: https://arxiv.org/abs/2601.05633 · HTML: https://mlsanity.com/paper/2601.05633/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for reasoning, one of 17 directions in LLM reasoning.
- Builds on 21 of its 71 references that are in the map.
- First posted on arXiv 9 Jan 2026.

## Placed in

- LLM reasoning / [Reinforcement learning for reasoning](https://mlsanity.com/lr/reinforcement-learning-for-reasoning/)

## Builds on (most cited first, 21 of 21)

- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [HybridFlow: A Flexible and Efficient RLHF Framework](https://mlsanity.com/paper/2409.19256/) (2024)
- [On First-Order Meta-Learning Algorithms](https://mlsanity.com/paper/1803.02999/) (2018)
- [Aligning AI With Shared Human Values](https://mlsanity.com/paper/2008.02275/) (2020)
- [SimpleRL-Zoo: Investigating and Taming Zero Reinforcement Learning for Open Base Models in the Wild](https://mlsanity.com/paper/2503.18892/) (2025)
- [RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2504.20073/) (2025)
- [Absolute Zero: Reinforced Self-play Reasoning with Zero Data](https://mlsanity.com/paper/2505.03335/) (2025)
- [The Art of Scaling Reinforcement Learning Compute for LLMs](https://mlsanity.com/paper/2510.13786/) (2025)
- [How Well Can LLMs Negotiate? NegotiationArena Platform and Analysis](https://mlsanity.com/paper/2402.05863/) (2024)
- [Can Large Language Models Serve as Rational Players in Game Theory? A Systematic Analysis](https://mlsanity.com/paper/2312.05488/) (2023)
- [Reinforcement Learning Enhanced LLMs: A Survey](https://mlsanity.com/paper/2412.10400/) (2024)
- [AgentRL: Scaling Agentic Reinforcement Learning with a Multi-Turn, Multi-Task Framework](https://mlsanity.com/paper/2510.04206/) (2025)
- [RLVE: Scaling Up Reinforcement Learning for Language Models with Adaptive Verifiable Environments](https://mlsanity.com/paper/2511.07317/) (2025)
- [Reinforcement Learning Meets Large Language Models: A Survey of Advancements and Applications Across the LLM Lifecycle](https://mlsanity.com/paper/2509.16679/) (2025)
- [Imbalanced Gradients in RL Post-Training of Multi-Task LLMs](https://mlsanity.com/paper/2510.19178/) (2025)
- [Play to Generalize: Learning to Reason Through Game Play](https://mlsanity.com/paper/2506.08011/) (2025)
- [Large Language Model for Verilog Generation with Code-Structure-Guided Reinforcement Learning](https://mlsanity.com/paper/2407.18271/) (2024)
- [Exploring Large Language Models for Word Games:Who is the Spy?](https://mlsanity.com/paper/2503.15235/) (2025)
- [Multi-agent Undercover Gaming: Hallucination Removal via Counterfactual Test for Multimodal Reasoning](https://mlsanity.com/paper/2511.11182/) (2025)
- [TTT-Bench: A Benchmark for Evaluating Reasoning Ability with Simple and Novel Tic-Tac-Toe-style Games](https://mlsanity.com/paper/2506.10209/) (2025)

## Built on by (most cited first, 1 of 1)

- [From Passive Delegates to Strategic Negotiators: Reinforcing Social Reasoning in Small Language Models with SocialRL](https://mlsanity.com/paper/2608.13787/) (2026)

## Abstract (arXiv)

Recent LLMs excel at formal tasks such as mathematical reasoning and code generation, but still struggle with broader abilities such as planning, creativity, and social intelligence. Inspired by human learning, where formal instruction and informal experience jointly shape intelligence, we introduce informal learning into LLM training and use games as annotation-free, feedback-driven environments. To cover diverse abilities including abstract reasoning, planning, creativity, and social interaction, we combine formal math tasks with three representative game tasks, including Matrix Games, TicTacToe, and Who's the Spy. However, directly mixing these tasks under a unified RL objective can blur task-specific learning signals and provides no explicit guidance for coordinating task-gradient directions. To combat these, we propose Coordinated Subtask Training (CST), which replaces a single mixed update with sequential subtask-specific updates, separating heterogeneous RL signals while implicitly promoting coordination among subtasks. Experiments on ability-oriented benchmarks show that game-based informal learning improves generalization beyond formal training alone, while CST further enhances multi-task RL by preserving in-domain subtask performance and improving broader general abilities. Code and data are publicly available.
