# Quantum Implicit Neural Representations for Novel View Synthesis

arXiv: https://arxiv.org/abs/2601.05250 · HTML: https://mlsanity.com/paper/2601.05250/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 71 references that are in the map.
- First posted on arXiv 8 Jan 2026.

## Builds on (most cited first, 30 of 35)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Barren plateaus in quantum neural network training landscapes](https://mlsanity.com/paper/1803.11173/) (2018)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning](https://mlsanity.com/paper/1904.01786/) (2019)
- [The power of quantum neural networks](https://mlsanity.com/paper/2011.00027/) (2020)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [A rigorous and robust quantum speed-up in supervised machine learning](https://mlsanity.com/paper/2010.02174/) (2020)
- [DeepView: View Synthesis with Learned Gradient Descent](https://mlsanity.com/paper/1906.07316/) (2019)
- [DynIBaR: Neural Dynamic Image-Based Rendering](https://mlsanity.com/paper/2211.11082/) (2022)
- [BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis](https://mlsanity.com/paper/2302.14859/) (2023)
- [Challenges and Opportunities in Quantum Machine Learning](https://mlsanity.com/paper/2303.09491/) (2023)
- [Neural Articulated Radiance Field](https://mlsanity.com/paper/2104.03110/) (2021)
- [Grasping Field: Learning Implicit Representations for Human Grasps](https://mlsanity.com/paper/2008.04451/) (2020)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [Layered Neural Atlases for Consistent Video Editing](https://mlsanity.com/paper/2109.11418/) (2021)
- [Barren Plateaus in Variational Quantum Computing](https://mlsanity.com/paper/2405.00781/) (2024)
- [Exponential concentration in quantum kernel methods](https://mlsanity.com/paper/2208.11060/) (2022)
- [Experimental Quantum Generative Adversarial Networks for Image Generation](https://mlsanity.com/paper/2010.06201/) (2020)
- [Quantum Vision Transformers](https://mlsanity.com/paper/2209.08167/) (2022)
- [Subtleties in the trainability of quantum machine learning models](https://mlsanity.com/paper/2110.14753/) (2021)
- [Systematic Literature Review: Quantum Machine Learning and its applications](https://mlsanity.com/paper/2201.04093/) (2022)
- [Noise-Adaptive Compiler Mappings for Noisy Intermediate-Scale Quantum Computers](https://mlsanity.com/paper/1901.11054/) (2019)
- [MosaiQ: Quantum Generative Adversarial Networks for Image Generation on NISQ Computers](https://mlsanity.com/paper/2308.11096/) (2023)
- [Quantum Implicit Neural Representations](https://mlsanity.com/paper/2406.03873/) (2024)
- [HAMMER: boosting fidelity of noisy Quantum circuits by exploiting Hamming behavior of erroneous outcomes](https://mlsanity.com/paper/2208.09371/) (2022)
- [Quantum Visual Fields with Neural Amplitude Encoding](https://mlsanity.com/paper/2508.10900/) (2025)

## Built on by (most cited first, 1 of 1)

- [Hash-QNeRF: Multiresolution Hash Encoding for Quantum Neural Radiance Fields](https://mlsanity.com/paper/2607.21675/) (2026)

## Abstract (arXiv)

Quantum implicit neural representations have recently emerged as compact function approximators for continuous visual signals. In parallel, Neural Radiance Fields (NeRFs) have become a dominant framework for novel-view synthesis by recovering continuous volumetric scene representations from posed 2D images, but often require substantial model capacity and intensive optimisation. We introduce 3D Quantum Implicit Scene Representation (3D-QISR), the first hybrid quantum-classical radiance-field model for novel-view synthesis from 2D observations. 3D-QISR replaces the classical NeRF backbone with parameterised quantum circuits that encode spatial and view-dependent information through quantum state transformations, enabling compact quantum-enhanced implicit representations while preserving compatibility with standard volumetric rendering. We propose two architectures: Full 3D-QISR, which maximises the representational role of a unified quantum state, and Dual-Branch 3D-QISR, which separates spatial and view-dependent quantum embeddings to introduce a task-aligned inductive bias, reduce state-preparation complexity, and improve scalability and hardware compatibility. Experiments on moderate-resolution novel-view synthesis benchmarks show that 3D-QISR executed on simulated quantum hardware matches or outperforms classical baselines while using fewer than half the trainable parameters. These results position quantum neural networks as compact and competitive building blocks for continuous volumetric scene representation, opening a new direction for quantum-enhanced implicit neural rendering.
