# MineNPC-Task: Task Suite for Memory-Aware Minecraft Agents

arXiv: https://arxiv.org/abs/2601.05215 · HTML: https://mlsanity.com/paper/2601.05215/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 20 of its 42 references that are in the map.
- First posted on arXiv 8 Jan 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 20 of 20)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [ScienceWorld: Is your Agent Smarter than a 5th Grader?](https://mlsanity.com/paper/2203.07540/) (2022)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory](https://mlsanity.com/paper/2305.17144/) (2023)
- [BabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learning](https://mlsanity.com/paper/1810.08272/) (2018)
- [TEACh: Task-driven Embodied Agents that Chat](https://mlsanity.com/paper/2110.00534/) (2021)
- [STEVE-1: A Generative Model for Text-to-Behavior in Minecraft](https://mlsanity.com/paper/2306.00937/) (2023)
- [VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought](https://mlsanity.com/paper/2406.14596/) (2024)
- [GameArena: Evaluating LLM Reasoning through Live Computer Games](https://mlsanity.com/paper/2412.06394/) (2024)
- ["My agent understands me better": Integrating Dynamic Human-like Memory Recall and Consolidation in LLM-Based Agents](https://mlsanity.com/paper/2404.00573/) (2024)
- [Imagining a Future of Designing with AI: Dynamic Grounding, Constructive Negotiation, and Sustainable Motivation](https://mlsanity.com/paper/2402.07342/) (2024)

## Built on by (most cited first, 1 of 1)

- [Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse](https://mlsanity.com/paper/2605.09965/) (2026)

## Abstract (arXiv)

We present MineNPC-Task, a user-authored benchmark and evaluation harness for testing memory-aware, mixed-initiative LLM agents in open-world Minecraft. Rather than relying on synthetic prompts, tasks are elicited through formative and summative co-play with expert players, then normalized into parametric templates with explicit preconditions and dependency structure. These tasks are paired with machine-checkable validators under a bounded-knowledge policy that forbids out-of-world shortcuts. The harness captures plan, action, and memory events, including plan previews, targeted clarifications, memory reads and writes, precondition checks, and repair attempts, and reports outcomes relative to the total number of attempted subtasks using only in-world evidence. As an initial snapshot, we instantiate the framework with GPT-4o and evaluate 216 subtasks across 8 experienced players. We observe recurring breakdown patterns in code execution, inventory and tool handling, referencing, and navigation, alongside successful recoveries supported by mixed-initiative clarifications and lightweight memory use. Participants rated interaction quality and interface usability positively, while noting the need for stronger memory persistence across tasks. We release the complete task suite, validators, logs, and evaluation harness to support transparent and reproducible evaluation of future memory-aware embodied agents.
