# Patch-based Representation and Learning for Efficient Deformation Modeling

arXiv: https://arxiv.org/abs/2601.05035 · HTML: https://mlsanity.com/paper/2601.05035/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 36 of its 80 references that are in the map.
- First posted on arXiv 8 Jan 2026.

## Builds on (most cited first, 30 of 36)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style](https://mlsanity.com/paper/2003.04583/) (2020)
- [CLOTH3D: Clothed 3D Humans](https://mlsanity.com/paper/1912.02792/) (2019)
- [ChainQueen: A Real-Time Differentiable Physical Simulator for Soft Robotics](https://mlsanity.com/paper/1810.01054/) (2018)
- [DeepWrinkles: Accurate and Realistic Clothing Modeling](https://mlsanity.com/paper/1808.03417/) (2018)
- [Learning-Based Animation of Clothing for Virtual Try-On](https://mlsanity.com/paper/1903.07190/) (2019)
- [SNUG: Self-Supervised Neural Dynamic Garments](https://mlsanity.com/paper/2204.02219/) (2022)
- [Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On](https://mlsanity.com/paper/2105.06462/) (2021)
- [HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics](https://mlsanity.com/paper/2212.07242/) (2022)
- [DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact](https://mlsanity.com/paper/2106.05306/) (2021)
- [PBNS: Physically Based Neural Simulator for Unsupervised Garment Pose Space Deformation](https://mlsanity.com/paper/2012.11310/) (2020)
- [NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologies](https://mlsanity.com/paper/2211.14173/) (2022)
- [Learning Implicit Templates for Point-Based Clothed Human Modeling](https://mlsanity.com/paper/2207.06955/) (2022)
- [Fully Convolutional Graph Neural Networks for Parametric Virtual Try-On](https://mlsanity.com/paper/2009.04592/) (2020)
- [DeepFit: 3D Surface Fitting via Neural Network Weighted Least Squares](https://mlsanity.com/paper/2003.10826/) (2020)
- [Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networks](https://mlsanity.com/paper/2205.01355/) (2022)
- [DefSLAM: Tracking and Mapping of Deforming Scenes from Monocular Sequences](https://mlsanity.com/paper/1908.08918/) (2019)
- [Shape Reconstruction by Learning Differentiable Surface Representations](https://mlsanity.com/paper/1911.11227/) (2019)
- [Neural Cloth Simulation](https://mlsanity.com/paper/2212.11220/) (2022)
- [Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes](https://mlsanity.com/paper/2205.02904/) (2022)
- [Dynamic Neural Garments](https://mlsanity.com/paper/2102.11811/) (2021)
- [GarNet++: Improving Fast and Accurate Static3D Cloth Draping by Curvature Loss](https://mlsanity.com/paper/2007.10867/) (2020)
- [Better Patch Stitching for Parametric Surface Reconstruction](https://mlsanity.com/paper/2010.07021/) (2020)
- [IsMo-GAN: Adversarial Learning for Monocular Non-Rigid 3D Reconstruction](https://mlsanity.com/paper/1904.12144/) (2019)

## Abstract (arXiv)

In this paper, we present a patch-based representation of surfaces, PolyFit, which is obtained by fitting jet functions locally on surface patches. Such a representation can be learned efficiently in a supervised fashion from both analytic functions and real data. Once learned, it can be generalized to various types of surfaces. Using PolyFit, the surfaces can be efficiently deformed by updating a compact set of jet coefficients rather than optimizing per-vertex degrees of freedom for many downstream tasks in computer vision and graphics. We demonstrate the capabilities of our proposed methodologies with two applications: 1) Shape-from-template (SfT): where the goal is to deform the input 3D template of an object as seen in image/video. Using PolyFit, we adopt test-time optimization that delivers competitive accuracy while being markedly faster than offline physics-based solvers, and outperforms recent physics-guided neural simulators in accuracy at modest additional runtime. 2) Garment draping. We train a self-supervised, mesh- and garment-agnostic model that generalizes across resolutions and garment types, delivering up to an order-of-magnitude faster inference than strong baselines.
