# Higher-Order Adversarial Patches for Real-Time Object Detectors

arXiv: https://arxiv.org/abs/2601.04991 · HTML: https://mlsanity.com/paper/2601.04991/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 24 references that are in the map.
- First posted on arXiv 8 Jan 2026.

## Builds on (most cited first, 16 of 16)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [Adversarial Patch](https://mlsanity.com/paper/1712.09665/) (2017)
- [YOLOv10: Real-Time End-to-End Object Detection](https://mlsanity.com/paper/2405.14458/) (2024)
- [Threat of Adversarial Attacks on Deep Learning in Computer Vision: A Survey](https://mlsanity.com/paper/1801.00553/) (2018)
- [YOLOv9: Learning What You Want to Learn Using Programmable Gradient Information](https://mlsanity.com/paper/2402.13616/) (2024)
- [YOLOv12: Attention-Centric Real-Time Object Detectors](https://mlsanity.com/paper/2502.12524/) (2025)
- [Fooling automated surveillance cameras: adversarial patches to attack person detection](https://mlsanity.com/paper/1904.08653/) (2019)
- [Making an Invisibility Cloak: Real World Adversarial Attacks on Object Detectors](https://mlsanity.com/paper/1910.14667/) (2019)
- [Curriculum Adversarial Training](https://mlsanity.com/paper/1805.04807/) (2018)
- [Physical Adversarial Attack meets Computer Vision: A Decade Survey](https://mlsanity.com/paper/2209.15179/) (2022)
- [Second-Order Provable Defenses against Adversarial Attacks](https://mlsanity.com/paper/2006.00731/) (2020)
- [A Unified Game-Theoretic Interpretation of Adversarial Robustness](https://mlsanity.com/paper/2111.03536/) (2021)
- [UV-Attack: Physical-World Adversarial Attacks for Person Detection via Dynamic-NeRF-based UV Mapping](https://mlsanity.com/paper/2501.05783/) (2025)
- [Network transferability of adversarial patches in real-time object detection](https://mlsanity.com/paper/2408.15833/) (2024)

## Built on by (most cited first, 1 of 1)

- [Detectors Learn the Wrong Thing: Shortcut-Resistant Adversarial Training Against Physically Realizable Attacks](https://mlsanity.com/paper/2607.21243/) (2026)

## Abstract (arXiv)

Higher-order adversarial attacks can directly be considered the result of a cat-and-mouse game -- an elaborate action involving constant pursuit, near captures, and repeated escapes. This idiom describes the enduring circular training of adversarial attack patterns and adversarial training the best. The following work investigates the impact of higher-order adversarial attacks on object detectors by successively training attack patterns and hardening object detectors with adversarial training. The YOLOv10 object detector is chosen as a representative, and adversarial patches are used in an evasion attack manner. Our results indicate that higher-order adversarial patches are not only affecting the object detector directly trained on but rather provide a stronger generalization capacity compared to lower-order adversarial patches. Moreover, the results highlight that solely adversarial training is not sufficient to harden an object detector efficiently against this kind of adversarial attack. Code: https://github.com/JensBayer/HigherOrder
