# LinguaGame: A Linguistically Grounded Game-Theoretic Paradigm for Multi-Agent Dialogue Generation

arXiv: https://arxiv.org/abs/2601.04516 · HTML: https://mlsanity.com/paper/2601.04516/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 11 of its 34 references that are in the map.
- First posted on arXiv 8 Jan 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 11 of 11)

- [CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Society](https://mlsanity.com/paper/2303.17760/) (2023)
- [Multi-Agent Collaboration via Evolving Orchestration](https://mlsanity.com/paper/2505.19591/) (2025)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [Self-playing Adversarial Language Game Enhances LLM Reasoning](https://mlsanity.com/paper/2404.10642/) (2024)
- [Colors in Context: A Pragmatic Neural Model for Grounded Language Understanding](https://mlsanity.com/paper/1703.10186/) (2017)
- [Modeling Strong and Human-Like Gameplay with KL-Regularized Search](https://mlsanity.com/paper/2112.07544/) (2021)
- [AgentCourt: Simulating Court with Adversarial Evolvable Lawyer Agents](https://mlsanity.com/paper/2408.08089/) (2024)
- [The Consensus Game: Language Model Generation via Equilibrium Search](https://mlsanity.com/paper/2310.09139/) (2023)
- [Multi-Agent Simulator Drives Language Models for Legal Intensive Interaction](https://mlsanity.com/paper/2502.06882/) (2025)
- [Contingency Games for Multi-Agent Interaction](https://mlsanity.com/paper/2304.05483/) (2023)
- [Generative AI for Game Theory-based Mobile Networking](https://mlsanity.com/paper/2404.09699/) (2024)

## Built on by (most cited first, 1 of 1)

- [GARL: Game-Theoretic Reinforcement Learning for Multi-Agent Strategic Prioritisation](https://mlsanity.com/paper/2606.05002/) (2026)

## Abstract (arXiv)

Large Language Models (LLMs) have enabled Multi-Agent Systems (MASs) where agents interact through natural language to solve complex tasks or simulate multi-party dialogues. Recent work on LLM-based MASs has mainly focused on architecture design, such as role assignment and workflow orchestration. In contrast, this paper targets the interaction process itself, aiming to improve agents' communication efficiency by helping them convey their intended meaning more effectively through language. To this end, we propose LinguaGame, a linguistically-grounded game-theoretic paradigm for multi-agent dialogue generation. Our approach models dialogue as a signalling game over communicative intents and strategies, solved with a training-free equilibrium approximation algorithm for inference-time decision adjustment. Unlike prior game-theoretic MASs, whose game designs are often tightly coupled with task-specific objectives, our framework relies on linguistically informed reasoning with minimal task-specific coupling. Specifically, it treats dialogue as intentional and strategic communication, requiring agents to infer what others aim to achieve (intents) and how they pursue those goals (strategies). We evaluate our framework in simulated courtroom proceedings and debates, with human expert assessments showing significant gains in communication efficiency.
