# AI Agents as Policymakers in Simulated Epidemics

arXiv: https://arxiv.org/abs/2601.04245 · HTML: https://mlsanity.com/paper/2601.04245/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 44 references that are in the map.
- First posted on arXiv 6 Jan 2026.

## Builds on (most cited first, 14 of 14)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [The Rise and Potential of Large Language Model Based Agents: A Survey](https://mlsanity.com/paper/2309.07864/) (2023)
- [Out of One, Many: Using Language Models to Simulate Human Samples](https://mlsanity.com/paper/2209.06899/) (2022)
- [Social Simulacra: Creating Populated Prototypes for Social Computing Systems](https://mlsanity.com/paper/2208.04024/) (2022)
- [Large Language Models Empowered Agent-based Modeling and Simulation: A Survey and Perspectives](https://mlsanity.com/paper/2312.11970/) (2023)
- [Can Large Language Models Transform Computational Social Science?](https://mlsanity.com/paper/2305.03514/) (2023)
- [LLM Agents Grounded in Self-Reports Enable General-Purpose Simulation of Individuals](https://mlsanity.com/paper/2411.10109/) (2024)
- [S3: Social-network Simulation System with Large Language Model-Empowered Agents](https://mlsanity.com/paper/2307.14984/) (2023)
- [Playing repeated games with Large Language Models](https://mlsanity.com/paper/2305.16867/) (2023)
- [Strategic Behavior of Large Language Models: Game Structure vs. Contextual Framing](https://mlsanity.com/paper/2309.05898/) (2023)
- [Epidemic Modeling with Generative Agents](https://mlsanity.com/paper/2307.04986/) (2023)
- [AI for social science and social science of AI: A Survey](https://mlsanity.com/paper/2401.11839/) (2024)
- [GPT-Based Models Meet Simulation: How to Efficiently Use Large-Scale Pre-Trained Language Models Across Simulation Tasks](https://mlsanity.com/paper/2306.13679/) (2023)

## Built on by (most cited first, 4 of 4)

- [Stop Drawing Scientific Claims from LLM Social Simulations Without Robustness Audits](https://mlsanity.com/paper/2605.18890/) (2026)
- [EpiEvolve: Self-Evolving Agents for Streaming Pandemic Forecasting under Regime Shifts](https://mlsanity.com/paper/2606.05513/) (2026)
- [Simulate, Reason, Decide: Scientific Reasoning with LLMs for Simulation-Driven Decision Making](https://mlsanity.com/paper/2606.04505/) (2026)
- [EpiWorld: Grounding LLM Policy Agents in Epidemiological World Models](https://mlsanity.com/paper/2610.02744/) (2026)

## Abstract (arXiv)

AI agents are increasingly deployed as quasi-autonomous systems for specialized tasks, yet their potential as computational models of decision-making remains underexplored. We develop a generative AI agent to study repetitive policy decisions during an epidemic, embedding the agent, prompted to act as a city mayor, within a simulated SEIR environment. Each week, the agent receives updated epidemiological information, evaluates the evolving situation, and sets business restriction levels. The agent is equipped with a dynamic memory that weights past events by recency and is evaluated in both single- and ensemble-agent settings across environments of varying complexity. Across scenarios, the agent exhibits human-like reactive behavior, tightening restrictions in response to rising cases and relaxing them as risk declines. Crucially, providing the agent with brief systems-level knowledge of epidemic dynamics, highlighting feedbacks between disease spread and behavioral responses, substantially improves decision quality and stability. The results illustrate how theory-informed prompting can shape emergent policy behavior in AI agents. These findings demonstrate that generative AI agents, when situated in structured environments and guided by minimal domain theory, can serve as powerful computational models for studying decision-making and policy design in complex social systems.
