# On-Device Deep Reinforcement Learning for Decentralized Task Offloading Performance trade-offs in the training process

arXiv: https://arxiv.org/abs/2601.03976 · HTML: https://mlsanity.com/paper/2601.03976/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for energy, networks and operations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 3 of its 30 references that are in the map.
- First posted on arXiv 7 Jan 2026.

## Placed in

- Deep reinforcement learning methods / [RL for energy, networks and operations](https://mlsanity.com/deeprl/rl-for-energy-networks-and-operations/)

## Builds on (most cited first, 3 of 3)

- [On-device Training: A First Overview on Existing Systems](https://mlsanity.com/paper/2212.00824/) (2022)
- [Security and Privacy for Low Power IoT Devices on 5G and Beyond Networks: Challenges and Future Directions](https://mlsanity.com/paper/2304.00713/) (2023)
- [Multi-Agent DRL for Queue-Aware Task Offloading in Hierarchical MEC-Enabled Air-Ground Networks](https://mlsanity.com/paper/2503.03391/) (2025)

## Abstract (arXiv)

Allowing less capable devices to offload computational tasks to more powerful devices or servers enables the development of new applications that may not run correctly on the device itself. Deciding where and why to run each of those applications is a complex task. Therefore, different approaches have been adopted to make offloading decisions. In this work, we propose a decentralized Deep Reinforcement Learning (DRL) agent to address the selection of computing locations. Unlike most existing work, we analyze it in a real testbed composed of various edge devices running the agent to determine where to execute each task. These devices are connected to a Multi-Access Edge Computing (MEC) server and a Cloud server through 5G communications. We evaluate not only the agent's performance in meeting task requirements but also the implications of running this type of agent locally, assessing the trade-offs of training locally versus remotely in terms of latency and energy consumption.
