# TRec: Learning Hand-Object Interactions through 2D Point Track Motion

arXiv: https://arxiv.org/abs/2601.03667 · HTML: https://mlsanity.com/paper/2601.03667/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 20 references that are in the map.
- First posted on arXiv 7 Jan 2026.

## Builds on (most cited first, 13 of 13)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Training](https://mlsanity.com/paper/2203.12602/) (2022)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Video Swin Transformer](https://mlsanity.com/paper/2106.13230/) (2021)
- [CoTracker: It is Better to Track Together](https://mlsanity.com/paper/2307.07635/) (2023)
- [Anticipative Video Transformer](https://mlsanity.com/paper/2106.02036/) (2021)
- [Track2Act: Predicting Point Tracks from Internet Videos enables Generalizable Robot Manipulation](https://mlsanity.com/paper/2405.01527/) (2024)
- [Something-Else: Compositional Action Recognition with Spatial-Temporal Interaction Networks](https://mlsanity.com/paper/1912.09930/) (2019)
- [LSTA: Long Short-Term Attention for Egocentric Action Recognition](https://mlsanity.com/paper/1811.10698/) (2018)
- [Opening the Vocabulary of Egocentric Actions](https://mlsanity.com/paper/2308.11488/) (2023)
- [EgoPoints: Advancing Point Tracking for Egocentric Videos](https://mlsanity.com/paper/2412.04592/) (2024)
- [Egocentric zone-aware action recognition across environments](https://mlsanity.com/paper/2409.14205/) (2024)

## Built on by (most cited first, 1 of 1)

- [TrAction: Action Recognition with Sparse Trajectories](https://mlsanity.com/paper/2606.03490/) (2026)

## Abstract (arXiv)

We present a novel approach for hand-object action recognition that leverages 2D point tracks as an additional motion cue. While most existing methods rely on RGB appearance, human pose estimation, or their combination, our work demonstrates that tracking randomly sampled image points across video frames can substantially improve recognition accuracy. Unlike prior approaches, we do not detect hands, objects, or interaction regions. Instead, we employ CoTracker to follow a set of randomly initialized points through each video and use the resulting trajectories, together with the corresponding image frames, as input to a Transformer-based recognition model. Surprisingly, our method achieves notable gains even when only the initial frame and the point tracks are provided, without incorporating the full video sequence. Experimental results confirm that integrating 2D point tracks consistently enhances performance compared to the same model trained without motion information, highlighting their potential as a lightweight yet effective representation for hand-object action understanding.
