# A Versatile Multimodal Agent for Multimedia Content Generation

arXiv: https://arxiv.org/abs/2601.03250 · HTML: https://mlsanity.com/paper/2601.03250/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 33 references that are in the map.
- First posted on arXiv 6 Jan 2026.

## Builds on (most cited first, 22 of 22)

- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [ToolLLM: Facilitating Large Language Models to Master 16000+ Real-world APIs](https://mlsanity.com/paper/2307.16789/) (2023)
- [MiniCPM-V: A GPT-4V Level MLLM on Your Phone](https://mlsanity.com/paper/2408.01800/) (2024)
- [Pick-a-Pic: An Open Dataset of User Preferences for Text-to-Image Generation](https://mlsanity.com/paper/2305.01569/) (2023)
- [Chameleon: Mixed-Modal Early-Fusion Foundation Models](https://mlsanity.com/paper/2405.09818/) (2024)
- [ExpeL: LLM Agents Are Experiential Learners](https://mlsanity.com/paper/2308.10144/) (2023)
- [Visual ChatGPT: Talking, Drawing and Editing with Visual Foundation Models](https://mlsanity.com/paper/2303.04671/) (2023)
- [NExT-GPT: Any-to-Any Multimodal LLM](https://mlsanity.com/paper/2309.05519/) (2023)
- [Executable Code Actions Elicit Better LLM Agents](https://mlsanity.com/paper/2402.01030/) (2024)
- [Generative Multimodal Models are In-Context Learners](https://mlsanity.com/paper/2312.13286/) (2023)
- [EvalCrafter: Benchmarking and Evaluating Large Video Generation Models](https://mlsanity.com/paper/2310.11440/) (2023)
- [Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectives](https://mlsanity.com/paper/2211.04894/) (2022)
- [GPT4Tools: Teaching Large Language Model to Use Tools via Self-instruction](https://mlsanity.com/paper/2305.18752/) (2023)
- [Any-to-Any Generation via Composable Diffusion](https://mlsanity.com/paper/2305.11846/) (2023)
- [Scaling Autoregressive Multi-Modal Models: Pretraining and Instruction Tuning](https://mlsanity.com/paper/2309.02591/) (2023)
- [Understanding the Benefits and Challenges of Using Large Language Model-based Conversational Agents for Mental Well-being Support](https://mlsanity.com/paper/2307.15810/) (2023)
- [MLLM-Tool: A Multimodal Large Language Model For Tool Agent Learning](https://mlsanity.com/paper/2401.10727/) (2024)
- [LASER: LLM Agent with State-Space Exploration for Web Navigation](https://mlsanity.com/paper/2309.08172/) (2023)
- [AgentLite: A Lightweight Library for Building and Advancing Task-Oriented LLM Agent System](https://mlsanity.com/paper/2402.15538/) (2024)
- [ModaVerse: Efficiently Transforming Modalities with LLMs](https://mlsanity.com/paper/2401.06395/) (2024)
- [AutoDirector: Online Auto-scheduling Agents for Multi-sensory Composition](https://mlsanity.com/paper/2408.11564/) (2024)

## Built on by (most cited first, 2 of 2)

- [Sandboxed Coding Agents are Competitive Omni-modal Task Solvers](https://mlsanity.com/paper/2606.00579/) (2026)
- [Agentic Visual Generation: From Generative Models to Agentic Control](https://mlsanity.com/paper/2609.06758/) (2026)

## Abstract (arXiv)

With the advancement of AIGC (AI-generated content) technologies, an increasing number of generative models are revolutionizing fields such as video editing, music generation, and even film production. However, due to the limitations of current AIGC models, most models can only serve as individual components within specific application scenarios and are not capable of completing tasks end-to-end in real-world applications. In real-world applications, editing experts often work with a wide variety of images and video inputs, producing multimodal outputs -- a video typically includes audio, text, and other elements. This level of integration across multiple modalities is something current models are unable to achieve effectively. However, the rise of agent-based systems has made it possible to use AI tools to tackle complex content generation tasks. To deal with the complex scenarios, in this paper, we propose a MultiMedia-Agent designed to automate complex content creation. Our agent system includes a data generation pipeline, a tool library for content creation, and a set of metrics for evaluating preference alignment. Notably, we introduce the skill acquisition theory to model the training data curation and agent training. We designed a two-stage correlation strategy for plan optimization, including self-correlation and model preference correlation. Additionally, we utilized the generated plans to train the MultiMedia-Agent via a three stage approach including base/success plan finetune and preference optimization. The comparison results demonstrate that the our approaches are effective and the MultiMedia-Agent can generate better multimedia content compared to novel models.
