# EdgeNeRF: Edge-Guided Regularization for Neural Radiance Fields from Sparse Views

arXiv: https://arxiv.org/abs/2601.01431 · HTML: https://mlsanity.com/paper/2601.01431/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 31 references that are in the map.
- First posted on arXiv 4 Jan 2026.

## Builds on (most cited first, 21 of 21)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion](https://mlsanity.com/paper/2212.06135/) (2022)
- [SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2303.16196/) (2023)
- [Neural Reflectance Fields for Appearance Acquisition](https://mlsanity.com/paper/2008.03824/) (2020)
- [Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenes](https://mlsanity.com/paper/2104.06935/) (2021)
- [InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Rendering](https://mlsanity.com/paper/2112.15399/) (2021)
- [Dense Extreme Inception Network for Edge Detection](https://mlsanity.com/paper/2112.02250/) (2021)
- [UP-NeRF: Unconstrained Pose-Prior-Free Neural Radiance Fields](https://mlsanity.com/paper/2311.03784/) (2023)

## Abstract (arXiv)

Neural Radiance Fields (NeRF) achieve remarkable performance in dense multi-view scenarios, but their reconstruction quality degrades significantly under sparse inputs due to geometric artifacts. Existing methods utilize global depth regularization to mitigate artifacts, leading to the loss of geometric boundary details. To address this problem, we propose EdgeNeRF, an edge-guided sparse-view 3D reconstruction algorithm. Our method leverages the prior that abrupt changes in depth and normals generate edges. Specifically, we first extract edges from input images, then apply depth and normal regularization constraints to non-edge regions, enhancing geometric consistency while preserving high-frequency details at boundaries. Experiments on LLFF and DTU datasets demonstrate EdgeNeRF's superior performance, particularly in retaining sharp geometric boundaries and suppressing artifacts. Additionally, the proposed edge-guided depth regularization module can be seamlessly integrated into other methods in a plug-and-play manner, significantly improving their performance without substantially increasing training time. Code is available at https://github.com/skyhigh404/edgenerf.
