# ParkGaussian: Surround-view 3D Gaussian Splatting for Autonomous Parking

arXiv: https://arxiv.org/abs/2601.01386 · HTML: https://mlsanity.com/paper/2601.01386/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 63 references that are in the map.
- First posted on arXiv 4 Jan 2026.

## Builds on (most cited first, 30 of 52)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles](https://mlsanity.com/paper/1705.05065/) (2017)
- [ST-P3: End-to-end Vision-based Autonomous Driving via Spatial-Temporal Feature Learning](https://mlsanity.com/paper/2207.07601/) (2022)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [NAVSIM: Data-Driven Non-Reactive Autonomous Vehicle Simulation and Benchmarking](https://mlsanity.com/paper/2406.15349/) (2024)
- [DiffusionDrive: Truncated Diffusion Model for End-to-End Autonomous Driving](https://mlsanity.com/paper/2411.15139/) (2024)
- [Neural Scene Graphs for Dynamic Scenes](https://mlsanity.com/paper/2011.10379/) (2020)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [MagicDrive: Street View Generation with Diverse 3D Geometry Control](https://mlsanity.com/paper/2310.02601/) (2023)
- [Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting](https://mlsanity.com/paper/2401.01339/) (2024)
- [EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision](https://mlsanity.com/paper/2311.02077/) (2023)
- [3D Gaussian Splatting as Markov Chain Monte Carlo](https://mlsanity.com/paper/2404.09591/) (2024)
- [MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Driving](https://mlsanity.com/paper/2307.15058/) (2023)
- [OmniRe: Omni Urban Scene Reconstruction](https://mlsanity.com/paper/2408.16760/) (2024)
- [SUDS: Scalable Urban Dynamic Scenes](https://mlsanity.com/paper/2303.14536/) (2023)
- [NeuRAD: Neural Rendering for Autonomous Driving](https://mlsanity.com/paper/2311.15260/) (2023)
- [Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering](https://mlsanity.com/paper/2311.18561/) (2023)
- [HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting](https://mlsanity.com/paper/2403.12722/) (2024)
- [textitS3Gaussian: Self-Supervised Street Gaussians for Autonomous Driving](https://mlsanity.com/paper/2405.20323/) (2024)
- [DriveArena: A Closed-loop Generative Simulation Platform for Autonomous Driving](https://mlsanity.com/paper/2408.00415/) (2024)
- [3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting](https://mlsanity.com/paper/2412.12507/) (2024)
- [Open-Vocabulary Point-Cloud Object Detection without 3D Annotation](https://mlsanity.com/paper/2304.00788/) (2023)
- [RAD: Training an End-to-End Driving Policy via Large-Scale 3DGS-based Reinforcement Learning](https://mlsanity.com/paper/2502.13144/) (2025)
- [SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving](https://mlsanity.com/paper/2411.16816/) (2024)
- [DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes](https://mlsanity.com/paper/2411.11921/) (2024)
- [MTTrans: Cross-Domain Object Detection with Mean-Teacher Transformer](https://mlsanity.com/paper/2205.01643/) (2022)
- [DrivingSphere: Building a High-fidelity 4D World for Closed-loop Simulation](https://mlsanity.com/paper/2411.11252/) (2024)

## Built on by (most cited first, 7 of 7)

- [WAM4D: Fast 4D World Action Model via Spatial Register Tokens](https://mlsanity.com/paper/2606.14048/) (2026)
- [Xiaomi Auto World Model: A Joint World Model Integrating Reconstruction and Generation for Autonomous Driving](https://mlsanity.com/paper/2605.18137/) (2026)
- [EvoDriveVLA: Evolving Driving VLA Models via Collaborative Perception-Planning Distillation](https://mlsanity.com/paper/2603.09465/) (2026)
- [M4World: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming](https://mlsanity.com/paper/2607.14005/) (2026)
- [Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wild](https://mlsanity.com/paper/2604.27422/) (2026)
- [SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation](https://mlsanity.com/paper/2606.03909/) (2026)
- [Dynamic Thermal Gaussians: Multimodal 4D Gaussian Splatting](https://mlsanity.com/paper/2609.24531/) (2026)

## Abstract (arXiv)

Parking is a critical task for autonomous driving systems (ADS), with unique challenges in crowded parking slots and GPS-denied environments. However, existing works focus on 2D parking slot perception, mapping, and localization, 3D reconstruction remains underexplored, which is crucial for capturing complex spatial geometry in parking scenarios. Naively improving the visual quality of reconstructed parking scenes does not directly benefit autonomous parking, as the key entry point for parking is the slots perception module. To address these limitations, we curate the first benchmark named ParkRecon3D, specifically designed for parking scene reconstruction. It includes sensor data from four surround-view fisheye cameras with calibrated extrinsics and dense parking slot annotations. We then propose ParkGaussian, the first framework that integrates 3D Gaussian Splatting (3DGS) for parking scene reconstruction. To further improve the alignment between reconstruction and downstream parking slot detection, we introduce a slot-aware reconstruction strategy that leverages existing parking perception methods to enhance the synthesis quality of slot regions. Experiments on ParkRecon3D demonstrate that ParkGaussian achieves state-of-the-art reconstruction quality and better preserves perception consistency for downstream tasks. The code and dataset will be released at: https://github.com/wm-research/ParkGaussian
