# PyBatchRender: A Python Library for Batched 3D Rendering at Up to One Million FPS

arXiv: https://arxiv.org/abs/2601.01288 · HTML: https://mlsanity.com/paper/2601.01288/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 7 of its 11 references that are in the map.
- First posted on arXiv 3 Jan 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 7 of 7)

- [Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Success](https://mlsanity.com/paper/2502.19645/) (2025)
- [MetaDrive: Composing Diverse Driving Scenarios for Generalizable Reinforcement Learning](https://mlsanity.com/paper/2109.12674/) (2021)
- [ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AI](https://mlsanity.com/paper/2410.00425/) (2024)
- [ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations](https://mlsanity.com/paper/2107.14483/) (2021)
- [MuJoCo Playground](https://mlsanity.com/paper/2502.08844/) (2025)
- [AutoEval: Autonomous Evaluation of Generalist Robot Manipulation Policies in the Real World](https://mlsanity.com/paper/2503.24278/) (2025)
- [Large Batch Simulation for Deep Reinforcement Learning](https://mlsanity.com/paper/2103.07013/) (2021)

## Abstract (arXiv)

Reinforcement learning from pixels is often bottlenecked by the performance and complexity of 3D rendered environments. Researchers face a trade-off between high-speed, low-level engines and slower, more accessible Python frameworks. To address this, we introduce PyBatchRender, a Python library for high-throughput, batched 3D rendering that achieves over 1 million FPS on simple scenes. Built on the Panda3D game engine, it utilizes its mature ecosystem while enhancing performance through optimized batched rendering for up to 1000X speedups. Designed as a physics-agnostic renderer for reinforcement learning from pixels, PyBatchRender offers greater flexibility than dedicated libraries, simpler setup than typical game-engine wrappers, and speeds rivaling state-of-the-art C++ engines like Madrona. Users can create custom scenes entirely in Python with tens of lines of code, enabling rapid prototyping for scalable AI training. Open-source and easy to integrate, it serves to democratize high-performance 3D simulation for researchers and developers. The library is available at https://github.com/dolphin-in-a-coma/PyBatchRender.
