# Latent Space Reinforcement Learning for Multi-Robot Exploration

arXiv: https://arxiv.org/abs/2601.01139 · HTML: https://mlsanity.com/paper/2601.01139/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot navigation and UAV control, one of 15 directions in Deep reinforcement learning methods.
- Builds on 6 of its 32 references that are in the map.
- First posted on arXiv 3 Jan 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot navigation and UAV control](https://mlsanity.com/deeprl/rl-for-robot-navigation-and-uav-control/)

## Builds on (most cited first, 6 of 6)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Deep Spatial Autoencoders for Visuomotor Learning](https://mlsanity.com/paper/1509.06113/) (2015)
- [Reinforcement Learning in Medical Image Analysis: Concepts, Applications, Challenges, and Future Directions](https://mlsanity.com/paper/2206.14302/) (2022)
- [Deep Reinforcement Learning for Decentralized Multi-Robot Exploration With Macro Actions](https://mlsanity.com/paper/2110.02181/) (2021)

## Abstract (arXiv)

Autonomous mapping of unknown environments is a critical challenge, particularly in scenarios where time is limited. Multi-agent systems can enhance efficiency through collaboration, but the scalability of motion-planning algorithms remains a key limitation. Reinforcement learning has been explored as a solution, but existing approaches are constrained by the limited input size required for effective learning, restricting their applicability to discrete environments. This work addresses that limitation by leveraging autoencoders to perform dimensionality reduction, compressing high-fidelity occupancy maps into latent state vectors while preserving essential spatial information. Additionally, we introduce a novel procedural generation algorithm based on Perlin noise, designed to generate topologically complex training environments that simulate asteroid fields, caves and forests. These environments are used for training the autoencoder and the navigation algorithm using a hierarchical deep reinforcement learning framework for decentralized coordination. We introduce a weighted consensus mechanism that modulates reliance on shared data via a tuneable trust parameter, ensuring robustness to accumulation of errors. Experimental results demonstrate that the proposed system scales effectively with number of agents and generalizes well to unfamiliar, structurally distinct environments and is resilient in communication-constrained settings.
