# A Platform for Interactive AI Character Experiences

arXiv: https://arxiv.org/abs/2601.01027 · HTML: https://mlsanity.com/paper/2601.01027/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 69 references that are in the map.
- First posted on arXiv 3 Jan 2026.

## Builds on (most cited first, 11 of 11)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesis](https://mlsanity.com/paper/2203.05297/) (2022)
- [EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face Animation](https://mlsanity.com/paper/2303.11089/) (2023)
- [Emotional Speech-Driven Animation with Content-Emotion Disentanglement](https://mlsanity.com/paper/2306.08990/) (2023)
- [From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations](https://mlsanity.com/paper/2401.01885/) (2024)
- [TaleCrafter: Interactive Story Visualization with Multiple Characters](https://mlsanity.com/paper/2305.18247/) (2023)
- [CharacterChat: Supporting the Creation of Fictional Characters through Conversation and Progressive Manifestation with a Chatbot](https://mlsanity.com/paper/2106.12314/) (2021)
- [Implicit Personalization in Language Models: A Systematic Study](https://mlsanity.com/paper/2405.14808/) (2024)
- [ProbTalk3D: Non-Deterministic Emotion Controllable Speech-Driven 3D Facial Animation Synthesis Using VQ-VAE](https://mlsanity.com/paper/2409.07966/) (2024)
- [Digital Avatars: Framework Development and Their Evaluation](https://mlsanity.com/paper/2408.04068/) (2024)

## Built on by (most cited first, 2 of 2)

- [MIBURI: Towards Expressive Interactive Gesture Synthesis](https://mlsanity.com/paper/2603.03282/) (2026)
- [Super Star: Towards Streaming Real-time Interactive Agents for Digital Humans](https://mlsanity.com/paper/2608.24909/) (2026)

## Abstract (arXiv)

From movie characters to modern science fiction - bringing characters into interactive, story-driven conversations has captured imaginations across generations. Achieving this vision is highly challenging and requires much more than just language modeling. It involves numerous complex AI challenges, such as conversational AI, maintaining character integrity, managing personality and emotions, handling knowledge and memory, synthesizing voice, generating animations, enabling real-world interactions, and integration with physical environments. Recent advancements in the development of foundation models, prompt engineering, and fine-tuning for downstream tasks have enabled researchers to address these individual challenges. However, combining these technologies for interactive characters remains an open problem. We present a system and platform for conveniently designing believable digital characters, enabling a conversational and story-driven experience while providing solutions to all of the technical challenges. As a proof-of-concept, we introduce Digital Einstein, which allows users to engage in conversations with a digital representation of Albert Einstein about his life, research, and persona. While Digital Einstein exemplifies our methods for a specific character, our system is flexible and generalizes to any story-driven or conversational character. By unifying these diverse AI components into a single, easy-to-adapt platform, our work paves the way for immersive character experiences, turning the dream of lifelike, story-based interactions into a reality.
