# ShadowGS: Shadow-Aware 3D Gaussian Splatting for Satellite Imagery

arXiv: https://arxiv.org/abs/2601.00939 · HTML: https://mlsanity.com/paper/2601.00939/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 61 references that are in the map.
- First posted on arXiv 4 Jan 2026.

## Builds on (most cited first, 30 of 35)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces](https://mlsanity.com/paper/2311.17977/) (2023)
- [Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes](https://mlsanity.com/paper/2404.10772/) (2024)
- [GS-IR: 3D Gaussian Splatting for Inverse Rendering](https://mlsanity.com/paper/2311.16473/) (2023)
- [Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing](https://mlsanity.com/paper/2311.16043/) (2023)
- [3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes](https://mlsanity.com/paper/2407.07090/) (2024)
- [SparseGS: Sparse View Synthesis using 3D Gaussian Splatting](https://mlsanity.com/paper/2312.00206/) (2023)
- [CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization](https://mlsanity.com/paper/2405.12110/) (2024)
- [RaDe-GS: Rasterizing Depth in Gaussian Splatting](https://mlsanity.com/paper/2406.01467/) (2024)
- [Rendering Synthetic Objects into Legacy Photographs](https://mlsanity.com/paper/1912.11565/) (2019)
- [Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration](https://mlsanity.com/paper/2403.11056/) (2024)
- [Sat-NeRF: Learning Multi-View Satellite Photogrammetry With Transient Objects and Shadow Modeling Using RPC Cameras](https://mlsanity.com/paper/2203.08896/) (2022)
- [IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing](https://mlsanity.com/paper/2412.15867/) (2024)
- [Semantic Stereo for Incidental Satellite Images](https://mlsanity.com/paper/1811.08739/) (2018)
- [EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis](https://mlsanity.com/paper/2410.01804/) (2024)
- [Shadow Neural Radiance Fields for Multi-view Satellite Photogrammetry](https://mlsanity.com/paper/2104.09877/) (2021)
- [Deceptive-NeRF/3DGS: Diffusion-Generated Pseudo-Observations for High-Quality Sparse-View Reconstruction](https://mlsanity.com/paper/2305.15171/) (2023)
- [Revisiting Shadow Detection: A New Benchmark Dataset for Complex World](https://mlsanity.com/paper/1911.06998/) (2019)
- [Leveraging Vision Reconstruction Pipelines for Satellite Imagery](https://mlsanity.com/paper/1910.02989/) (2019)
- [SparseSat-NeRF: Dense Depth Supervised Neural Radiance Fields for Sparse Satellite Images](https://mlsanity.com/paper/2309.00277/) (2023)
- [Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagery](https://mlsanity.com/paper/2510.15869/) (2025)
- [Gaussian Splatting for Efficient Satellite Image Photogrammetry](https://mlsanity.com/paper/2412.13047/) (2024)
- [SAT-NGP : Unleashing Neural Graphics Primitives for Fast Relightable Transient-Free 3D reconstruction from Satellite Imagery](https://mlsanity.com/paper/2403.18711/) (2024)
- [SkySplat: Generalizable 3D Gaussian Splatting from Multi-Temporal Sparse Satellite Images](https://mlsanity.com/paper/2508.09479/) (2025)
- [Incorporating Season and Solar Specificity into Renderings made by a NeRF Architecture using Satellite Images](https://mlsanity.com/paper/2308.01262/) (2023)

## Built on by (most cited first, 3 of 3)

- [SatSplatDiff: Geometry-preserving generative refinement for high-fidelity satellite Gaussian Splatting](https://mlsanity.com/paper/2606.27223/) (2026)
- [RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction](https://mlsanity.com/paper/2606.29329/) (2026)
- [Agentic Building-Aware Satellite Gaussian Splatting for Auditable Urban DSM Reconstruction](https://mlsanity.com/paper/2609.25578/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a novel paradigm for 3D reconstruction from satellite imagery. However, in multi-temporal satellite images, prevalent shadows exhibit significant inconsistencies due to varying illumination conditions. To address this, we propose ShadowGS, a novel framework based on 3DGS. It leverages a physics-based rendering equation from remote sensing, combined with an efficient ray marching technique, to precisely model geometrically consistent shadows while maintaining efficient rendering. Additionally, it effectively disentangles different illumination components and apparent attributes in the scene. Furthermore, we introduce a shadow consistency constraint that significantly enhances the geometric accuracy of 3D reconstruction. We also incorporate a novel shadow map prior to improve performance with sparse-view inputs. Extensive experiments demonstrate that ShadowGS outperforms current state-of-the-art methods in shadow decoupling accuracy, 3D reconstruction precision, and novel view synthesis quality, with only a few minutes of training. ShadowGS exhibits robust performance across various settings, including RGB, pansharpened, and sparse-view satellite inputs.
