# Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation

arXiv: https://arxiv.org/abs/2601.00664 · HTML: https://mlsanity.com/paper/2601.00664/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 60 of its 69 references that are in the map.
- First posted on arXiv 2 Jan 2026.

## Builds on (most cited first, 30 of 60)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [PixArt-α: Fast Training of Diffusion Transformer for Photorealistic Text-to-Image Synthesis](https://mlsanity.com/paper/2310.00426/) (2023)
- [Diffusion Model Alignment Using Direct Preference Optimization](https://mlsanity.com/paper/2311.12908/) (2023)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Autoregressive Image Generation without Vector Quantization](https://mlsanity.com/paper/2406.11838/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [From Slow Bidirectional to Fast Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2412.07772/) (2024)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [EMOCA: Emotion Driven Monocular Face Capture and Animation](https://mlsanity.com/paper/2204.11312/) (2022)
- [EMO: Emote Portrait Alive -- Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditions](https://mlsanity.com/paper/2402.17485/) (2024)
- [LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Control](https://mlsanity.com/paper/2407.03168/) (2024)
- [EchoMimic: Lifelike Audio-Driven Portrait Animations through Editable Landmark Conditions](https://mlsanity.com/paper/2407.08136/) (2024)

## Built on by (most cited first, 19 of 19)

- [Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation](https://mlsanity.com/paper/2602.02214/) (2026)
- [Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generation](https://mlsanity.com/paper/2605.15141/) (2026)
- [LPM 1.0: Video-based Character Performance Model](https://mlsanity.com/paper/2604.07823/) (2026)
- [CausalCine: Real-Time Autoregressive Generation for Multi-Shot Video Narratives](https://mlsanity.com/paper/2605.12496/) (2026)
- [Wan-Streamer v0.1: End-to-end Real-time Interactive Foundation Models](https://mlsanity.com/paper/2606.25041/) (2026)
- [InterDyad: Interactive Dyadic Speech-to-Video Generation by Querying Intermediate Visual Guidance](https://mlsanity.com/paper/2603.23132/) (2026)
- [How to Build Digital Humans? From Priors to Photorealistic Avatars](https://mlsanity.com/paper/2607.04341/) (2026)
- [DynaForcing: Overcoming Dynamic Collapse in Self-Forcing Distillation for Streaming Avatar Generation](https://mlsanity.com/paper/2608.17707/) (2026)
- [Facial Expression Generation Aligned with Human Preference for Natural Dyadic Interaction](https://mlsanity.com/paper/2603.07093/) (2026)
- [ECHO: Towards Emotionally Appropriate and Contextually Aware Interactive Head Generation](https://mlsanity.com/paper/2603.17427/) (2026)
- [GDPO-Listener: Expressive Interactive Head Generation via Auto-Regressive Flow Matching and Group reward-Decoupled Policy Optimization](https://mlsanity.com/paper/2603.25020/) (2026)
- [AsymTalker: Identity-Consistent Long-Term Talking Head Generation via Asymmetric Distillation](https://mlsanity.com/paper/2605.02948/) (2026)
- [Q-ARVD: Quantizing Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2605.21072/) (2026)
- [MindFlow: Harmonizing Cognitive Semantics and Acoustic Dynamics for Facial Animation Generation in Dyadic Conversations](https://mlsanity.com/paper/2606.27779/) (2026)
- [Decoupled Self-Forcing Distillation for Streaming Talking Head Generation](https://mlsanity.com/paper/2609.10317/) (2026)
- [AVTR-1: Open Stack for Real-Time Interactive Avatars](https://mlsanity.com/paper/2609.22913/) (2026)
- [ViRDM: Taming Representation Distribution Matching for Few-Step Causal Video Generation](https://mlsanity.com/paper/2609.28923/) (2026)
- [LongTake: Learning to Sustain Dynamics in Long-Horizon Video Generation](https://mlsanity.com/paper/2609.38562/) (2026)
- [PixReenact: Pixel-Conditioned Causal Video Diffusion for Streaming Head-Avatar Reenactment](https://mlsanity.com/paper/2610.05233/) (2026)

## Abstract (arXiv)

Talking head generation creates lifelike avatars from static portraits for virtual communication and content creation. However, current models do not yet convey the feeling of truly interactive communication, often generating one-way responses that lack emotional engagement. We identify two key challenges toward truly interactive avatars: generating motion in real-time under causal constraints and learning expressive, vibrant reactions without additional labeled data. To address these challenges, we propose Avatar Forcing, a new framework for interactive head avatar generation that models real-time user-avatar interactions through diffusion forcing. This design allows the avatar to process real-time multimodal inputs, including the user's audio and motion, with low latency for instant reactions to both verbal and non-verbal cues such as speech, nods, and laughter. Furthermore, we introduce a direct preference optimization method that leverages synthetic losing samples constructed by dropping user conditions, enabling label-free learning of expressive interaction. Experimental results demonstrate that our framework enables real-time interaction with low latency (approximately 500ms), achieving 6.8X speedup compared to the baseline, and produces reactive and expressive avatar motion, which is preferred over 80% against the baseline.
