# Spatial4D-Bench: A Versatile 4D Spatial Intelligence Benchmark

arXiv: https://arxiv.org/abs/2601.00092 · HTML: https://mlsanity.com/paper/2601.00092/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 40 of its 52 references that are in the map.
- First posted on arXiv 31 Dec 2025.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 30 of 40)

- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [Improved Baselines with Visual Instruction Tuning](https://mlsanity.com/paper/2310.03744/) (2023)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks](https://mlsanity.com/paper/2312.14238/) (2023)
- [Qwen2 Technical Report](https://mlsanity.com/paper/2407.10671/) (2024)
- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [Towards Automatic Learning of Procedures from Web Instructional Videos](https://mlsanity.com/paper/1703.09788/) (2017)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [VideoLLaMA 3: Frontier Multimodal Foundation Models for Image and Video Understanding](https://mlsanity.com/paper/2501.13106/) (2025)
- [ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data](https://mlsanity.com/paper/2111.08897/) (2021)
- [SpatialRGPT: Grounded Spatial Reasoning in Vision Language Models](https://mlsanity.com/paper/2406.01584/) (2024)
- [Spatial-MLLM: Boosting MLLM Capabilities in Visual-based Spatial Intelligence](https://mlsanity.com/paper/2505.23747/) (2025)
- [RIO: 3D Object Instance Re-Localization in Changing Indoor Environments](https://mlsanity.com/paper/1908.06109/) (2019)
- [LLaVA-3D: A Simple yet Effective Pathway to Empowering LMMs with 3D-awareness](https://mlsanity.com/paper/2409.18125/) (2024)
- [MMSI-Bench: A Benchmark for Multi-Image Spatial Intelligence](https://mlsanity.com/paper/2505.23764/) (2025)
- [HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real World](https://mlsanity.com/paper/2309.17024/) (2023)
- [VLM-3R: Vision-Language Models Augmented with Instruction-Aligned 3D Reconstruction](https://mlsanity.com/paper/2505.20279/) (2025)
- [VideoPhy-2: A Challenging Action-Centric Physical Commonsense Evaluation in Video Generation](https://mlsanity.com/paper/2503.06800/) (2025)
- [3DSRBench: A Comprehensive 3D Spatial Reasoning Benchmark](https://mlsanity.com/paper/2412.07825/) (2024)
- [MMVU: Measuring Expert-Level Multi-Discipline Video Understanding](https://mlsanity.com/paper/2501.12380/) (2025)
- [Cambrian-S: Towards Spatial Supersensing in Video](https://mlsanity.com/paper/2511.04670/) (2025)
- [Charades-Ego: A Large-Scale Dataset of Paired Third and First Person Videos](https://mlsanity.com/paper/1804.09626/) (2018)
- [EgoTaskQA: Understanding Human Tasks in Egocentric Videos](https://mlsanity.com/paper/2210.03929/) (2022)
- [Why Is Spatial Reasoning Hard for VLMs? An Attention Mechanism Perspective on Focus Areas](https://mlsanity.com/paper/2503.01773/) (2025)

## Built on by (most cited first, 3 of 3)

- [DynTrace: Tracking Dynamic Object Evidence for 4D Spatio-Temporal Reasoning in MLLMs](https://mlsanity.com/paper/2607.12503/) (2026)
- [Hidden Meanings in Plain Sight: RebusBench for Evaluating Cognitive Visual Reasoning](https://mlsanity.com/paper/2604.01764/) (2026)
- [Do LiDAR Language Models Really Understand Spatio-temporal Relationships?](https://mlsanity.com/paper/2609.24452/) (2026)

## Abstract (arXiv)

4D spatial intelligence involves perceiving and processing how objects move or change over time. Humans naturally possess 4D spatial intelligence, supporting a broad spectrum of spatial reasoning abilities. To what extent can Multimodal Large Language Models (MLLMs) achieve human-level 4D spatial intelligence? In this work, we present Spatial4D-Bench, a versatile 4D spatial intelligence benchmark designed to comprehensively assess the 4D spatial reasoning abilities of MLLMs. Unlike existing spatial intelligence benchmarks that are often small-scale or limited in diversity, Spatial4D-Bench provides a large-scale, multi-task evaluation benchmark consisting of ~40,000 question-answer pairs covering 18 well-defined tasks. We systematically organize these tasks into six cognitive categories: object understanding, scene understanding, spatial relationship understanding, spatiotemporal relationship understanding, spatial reasoning and spatiotemporal reasoning. Spatial4D-Bench thereby offers a structured and comprehensive benchmark for evaluating the spatial cognition abilities of MLLMs, covering a broad spectrum of tasks that parallel the versatility of human spatial intelligence. We benchmark various state-of-the-art open-source and proprietary MLLMs on Spatial4D-Bench and reveal their substantial limitations in a wide variety of 4D spatial reasoning aspects, such as route plan, action recognition, and physical plausibility reasoning. We hope that the findings provided in this work offer valuable insights to the community and that our benchmark can facilitate the development of more capable MLLMs toward human-level 4D spatial intelligence. More resources can be found on our project page.
