# Edit3r: Instant 3D Scene Editing from Sparse Unposed Images

arXiv: https://arxiv.org/abs/2512.25071 · HTML: https://mlsanity.com/paper/2512.25071/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 37 references that are in the map.
- First posted on arXiv 31 Dec 2025.

## Builds on (most cited first, 30 of 32)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [FateZero: Fusing Attentions for Zero-shot Text-based Video Editing](https://mlsanity.com/paper/2303.09535/) (2023)
- [TokenFlow: Consistent Diffusion Features for Consistent Video Editing](https://mlsanity.com/paper/2307.10373/) (2023)
- [Splatter Image: Ultra-Fast Single-View 3D Reconstruction](https://mlsanity.com/paper/2312.13150/) (2023)
- [GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.19702/) (2024)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [Rerender A Video: Zero-Shot Text-Guided Video-to-Video Translation](https://mlsanity.com/paper/2306.07954/) (2023)
- [No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images](https://mlsanity.com/paper/2410.24207/) (2024)
- [MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views](https://mlsanity.com/paper/2411.04924/) (2024)
- [GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing](https://mlsanity.com/paper/2403.08733/) (2024)
- [CoDeF: Content Deformation Fields for Temporally Consistent Video Processing](https://mlsanity.com/paper/2308.07926/) (2023)
- [Large Spatial Model: End-to-end Unposed Images to Semantic 3D](https://mlsanity.com/paper/2410.18956/) (2024)
- [MuRF: Multi-Baseline Radiance Fields](https://mlsanity.com/paper/2312.04565/) (2023)
- [EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting](https://mlsanity.com/paper/2412.11520/) (2024)
- [Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketches](https://mlsanity.com/paper/2408.04567/) (2024)
- [InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Model](https://mlsanity.com/paper/2506.10980/) (2025)
- [Digital Twin Generation from Visual Data: A Survey](https://mlsanity.com/paper/2504.13159/) (2025)

## Built on by (most cited first, 2 of 2)

- [JointEdit3D: Feed-Forward 3D Scene Editing in a Unified Latent Space](https://mlsanity.com/paper/2606.13345/) (2026)
- [VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction](https://mlsanity.com/paper/2605.15186/) (2026)

## Abstract (arXiv)

We present Edit3r, a feed-forward framework that reconstructs and edits 3D scenes in a single pass from unposed, view-inconsistent, instruction-edited images. Unlike prior methods requiring per-scene optimization, Edit3r directly predicts instruction-aligned 3D edits, enabling fast and photorealistic rendering without optimization or pose estimation. A key challenge in training such a model lies in the absence of multi-view consistent edited images for supervision. We address this with (i) a SAM2-based recoloring strategy that generates reliable, cross-view-consistent supervision, and (ii) an asymmetric input strategy that pairs a recolored reference view with raw auxiliary views, encouraging the network to fuse and align disparate observations. At inference, our model effectively handles images edited by 2D methods such as InstructPix2Pix, despite not being exposed to such edits during training. For large-scale quantitative evaluation, we introduce DL3DV-Edit-Bench, a benchmark built on the DL3DV test split, featuring 20 diverse scenes, 4 edit types and 100 edits in total. Comprehensive quantitative and qualitative results show that Edit3r achieves superior semantic alignment and enhanced 3D consistency compared to recent baselines, while operating at significantly higher inference speed, making it promising for real-time 3D editing applications.
