# Unregularized Linear Convergence in Zero-Sum Game from Preference Feedback

arXiv: https://arxiv.org/abs/2512.24818 · HTML: https://mlsanity.com/paper/2512.24818/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 18 of its 26 references that are in the map.
- First posted on arXiv 31 Dec 2025.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 18 of 18)

- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [A General Theoretical Paradigm to Understand Learning from Human Preferences](https://mlsanity.com/paper/2310.12036/) (2023)
- [Self-Play Preference Optimization for Language Model Alignment](https://mlsanity.com/paper/2405.00675/) (2024)
- [Nash Learning from Human Feedback](https://mlsanity.com/paper/2312.00886/) (2023)
- [Direct Nash Optimization: Teaching Language Models to Self-Improve with General Preferences](https://mlsanity.com/paper/2404.03715/) (2024)
- [A Minimaximalist Approach to Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2401.04056/) (2024)
- [Last-Iterate Convergence: Zero-Sum Games and Constrained Min-Max Optimization](https://mlsanity.com/paper/1807.04252/) (2018)
- [Human Alignment of Large Language Models through Online Preference Optimisation](https://mlsanity.com/paper/2403.08635/) (2024)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [Multi-turn Reinforcement Learning from Preference Human Feedback](https://mlsanity.com/paper/2405.14655/) (2024)
- [Online Iterative Reinforcement Learning from Human Feedback with General Preference Model](https://mlsanity.com/paper/2402.07314/) (2024)
- [Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret Learning](https://mlsanity.com/paper/2407.00617/) (2024)
- [Near-Optimal No-Regret Learning for Correlated Equilibria in Multi-Player General-Sum Games](https://mlsanity.com/paper/2111.06008/) (2021)
- [Last-iterate Convergence in Extensive-Form Games](https://mlsanity.com/paper/2106.14326/) (2021)
- [Improving LLM General Preference Alignment via Optimistic Online Mirror Descent](https://mlsanity.com/paper/2502.16852/) (2025)
- [Magnetic Preference Optimization: Achieving Last-iterate Convergence for Language Model Alignment](https://mlsanity.com/paper/2410.16714/) (2024)
- [Extragradient Preference Optimization (EGPO): Beyond Last-Iterate Convergence for Nash Learning from Human Feedback](https://mlsanity.com/paper/2503.08942/) (2025)
- [Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms](https://mlsanity.com/paper/2406.10631/) (2024)

## Abstract (arXiv)

Aligning large language models (LLMs) with human preferences has proven effective for enhancing model capabilities, yet standard preference modeling using the Bradley-Terry model assumes transitivity, overlooking the inherent complexity of human population preferences. Nash learning from human feedback (NLHF) addresses this by framing non-transitive preferences as a two-player zero-sum game, where alignment reduces to finding the Nash equilibrium (NE). However, existing algorithms typically rely on regularization, incurring unavoidable bias when computing the duality gap in the original game. In this work, we provide the first convergence guarantee for Optimistic Multiplicative Weights Update (mathttOMWU) in NLHF, showing that it achieves last-iterate linear convergence after a burn-in phase whenever an NE with full support exists, with an instance-dependent linear convergence rate to the original NE, measured by duality gaps. Compared to prior results in Wei et al. (2020), we do not require the assumption of NE uniqueness. Our analysis identifies a novel marginal convergence behavior, where the probability of rarely played actions grows exponentially from exponentially small values, enabling exponentially better dependence on instance-dependent constants than prior results. Experiments corroborate the theoretical strengths of mathttOMWU in both tabular and neural policy classes, demonstrating its potential for LLM applications.
