# Projection-based Adversarial Attack using Physics-in-the-Loop Optimization for Monocular Depth Estimation

arXiv: https://arxiv.org/abs/2512.24792 · HTML: https://mlsanity.com/paper/2512.24792/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 7 of its 11 references that are in the map.
- First posted on arXiv 31 Dec 2025.

## Builds on (most cited first, 7 of 7)

- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Deeper Depth Prediction with Fully Convolutional Residual Networks](https://mlsanity.com/paper/1606.00373/) (2016)
- [Physical Attack on Monocular Depth Estimation with Optimal Adversarial Patches](https://mlsanity.com/paper/2207.04718/) (2022)
- [Monocular Depth Estimation: A Survey](https://mlsanity.com/paper/1901.09402/) (2019)
- [A Survey on Physical Adversarial Attack in Computer Vision](https://mlsanity.com/paper/2209.14262/) (2022)
- [Physical Adversarial Attacks For Camera-based Smart Systems: Current Trends, Categorization, Applications, Research Challenges, and Future Outlook](https://mlsanity.com/paper/2308.06173/) (2023)

## Abstract (arXiv)

Deep neural networks (DNNs) remain vulnerable to adversarial attacks that cause misclassification when specific perturbations are added to input images. This vulnerability also threatens the reliability of DNN-based monocular depth estimation (MDE) models, making robustness enhancement a critical need in practical applications. To validate the vulnerability of DNN-based MDE models, this study proposes a projection-based adversarial attack method that projects perturbation light onto a target object. The proposed method employs physics-in-the-loop (PITL) optimization -- evaluating candidate solutions in actual environments to account for device specifications and disturbances -- and utilizes a distributed covariance matrix adaptation evolution strategy. Experiments confirmed that the proposed method successfully created adversarial examples that lead to depth misestimations, resulting in parts of objects disappearing from the target scene.
