# EchoFoley: Event-Centric Hierarchical Control for Video Grounded Creative Sound Generation

arXiv: https://arxiv.org/abs/2512.24731 · HTML: https://mlsanity.com/paper/2512.24731/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 54 references that are in the map.
- First posted on arXiv 31 Dec 2025.

## Builds on (most cited first, 30 of 44)

- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understanding](https://mlsanity.com/paper/2306.02858/) (2023)
- [Video-LLaVA: Learning United Visual Representation by Alignment Before Projection](https://mlsanity.com/paper/2311.10122/) (2023)
- [VideoChat: Chat-Centric Video Understanding](https://mlsanity.com/paper/2305.06355/) (2023)
- [Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentation](https://mlsanity.com/paper/2211.06687/) (2022)
- [Localizing Moments in Video with Natural Language](https://mlsanity.com/paper/1708.01641/) (2017)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [Movie Gen: A Cast of Media Foundation Models](https://mlsanity.com/paper/2410.13720/) (2024)
- [TALL: Temporal Activity Localization via Language Query](https://mlsanity.com/paper/1705.02101/) (2017)
- [MovieChat: From Dense Token to Sparse Memory for Long Video Understanding](https://mlsanity.com/paper/2307.16449/) (2023)
- [Perception Encoder: The best visual embeddings are not at the output of the network](https://mlsanity.com/paper/2504.13181/) (2025)
- [Temporal Relational Reasoning in Videos](https://mlsanity.com/paper/1711.08496/) (2017)
- [WavCaps: A ChatGPT-Assisted Weakly-Labelled Audio Captioning Dataset for Audio-Language Multimodal Research](https://mlsanity.com/paper/2303.17395/) (2023)
- [Vid2Seq: Large-Scale Pretraining of a Visual Language Model for Dense Video Captioning](https://mlsanity.com/paper/2302.14115/) (2023)
- [Stable Audio Open](https://mlsanity.com/paper/2407.14358/) (2024)
- [VITA: Towards Open-Source Interactive Omni Multimodal LLM](https://mlsanity.com/paper/2408.05211/) (2024)
- [Unified Multisensory Perception: Weakly-Supervised Audio-Visual Video Parsing](https://mlsanity.com/paper/2007.10558/) (2020)
- [Meta Audiobox Aesthetics: Unified Automatic Quality Assessment for Speech, Music, and Sound](https://mlsanity.com/paper/2502.05139/) (2025)
- [Diff-Foley: Synchronized Video-to-Audio Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2306.17203/) (2023)
- [MMAudio: Taming Multimodal Joint Training for High-Quality Video-to-Audio Synthesis](https://mlsanity.com/paper/2412.15322/) (2024)
- [Seeing and Hearing: Open-domain Visual-Audio Generation with Diffusion Latent Aligners](https://mlsanity.com/paper/2402.17723/) (2024)
- [FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Sounds](https://mlsanity.com/paper/2407.01494/) (2024)
- [LongVALE: Vision-Audio-Language-Event Benchmark Towards Time-Aware Omni-Modal Perception of Long Videos](https://mlsanity.com/paper/2411.19772/) (2024)
- [Video-Guided Foley Sound Generation with Multimodal Controls](https://mlsanity.com/paper/2411.17698/) (2024)
- [HunyuanVideo-Foley: Multimodal Diffusion with Representation Alignment for High-Fidelity Foley Audio Generation](https://mlsanity.com/paper/2508.16930/) (2025)
- [Egocentric Audio-Visual Object Localization](https://mlsanity.com/paper/2303.13471/) (2023)
- [Kling-Foley: Multimodal Diffusion Transformer for High-Quality Video-to-Audio Generation](https://mlsanity.com/paper/2506.19774/) (2025)
- [METAL: A Multi-Agent Framework for Chart Generation with Test-Time Scaling](https://mlsanity.com/paper/2502.17651/) (2025)
- [ThinkSound: Chain-of-Thought Reasoning in Multimodal Large Language Models for Audio Generation and Editing](https://mlsanity.com/paper/2506.21448/) (2025)

## Built on by (most cited first, 6 of 6)

- [PEARL: Self-Evolving Assistant for Time Management with Reinforcement Learning](https://mlsanity.com/paper/2601.11957/) (2026)
- [Multi-Turn Agentic Scientific Literature Search via Workflow Induction](https://mlsanity.com/paper/2607.00597/) (2026)
- [BioInsight: Multi-Agent Orchestration for Interactive Biomedical Knowledge Discovery](https://mlsanity.com/paper/2606.20997/) (2026)
- [Long-Horizon Embodied Decision-Making via Multimodal Memory Compression](https://mlsanity.com/paper/2608.01456/) (2026)
- [Soundwich: Video Generation with Layered and Controllable Audio](https://mlsanity.com/paper/2610.00691/) (2026)
- [VIS-Ground: Video Interactive Storytelling with Contextual Grounding](https://mlsanity.com/paper/2610.09326/) (2026)

## Abstract (arXiv)

Sound effects build an essential layer of multimodal storytelling, shaping the emotional atmosphere and the narrative semantics of videos. Despite recent advancement in video-text-to-audio (VT2A), the current formulation faces three key limitations: First, an imbalance between visual and textual conditioning that leads to visual dominance; Second, the absence of a concrete definition for fine-grained controllable generation; Third, weak instruction understanding and following, as existing datasets rely on brief categorical tags. To address these limitations, we introduce EchoFoley, a new task designed for video-grounded sound generation with both event level local control and hierarchical semantic control. Our symbolic representation for sounding events specifies when, what, and how each sound is produced within a video or instruction, enabling fine-grained controls like sound generation, insertion, and editing. To support this task, we construct EchoFoley-6k, a large-scale, expert-curated benchmark containing over 6,000 video-instruction-annotation triplets. Building upon this foundation, we propose EchoVidia a sounding-event-centric agentic generation framework with slow-fast thinking strategy. Experiments show that EchoVidia surpasses recent VT2A models by 40.7% in controllability and 12.5% in perceptual quality.
